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2019-02-28EEP performance WIPGraham Linden
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules).
2019-02-27SL-10566 part the fourthGraham Linden
Fix water rendering causing distortion map update very frame. Reduce binds in alpha draw pool for HUD atmo suppression (may regress HUD lighting weirdness). Add ability to retrieve current user clip plane so it can be saved/restored around water map gen. Leave render type masks as is after reflection map render to get detail filtering applied to distortion map again. Re-enable occlusion in distortion map rendering.
2019-02-26SL-10566 part the secondGraham Linden
Re-enable occlusion for the refracted object culling for the distortion map (was bloating scene by 3k draw calls when disabled for that pass).
2019-02-26Fix ifdef in alphaF.Graham Linden
2019-02-26Fix up ifdefs to make OSX shader compiler happy.Graham Linden
2019-02-26SL-10566 part the firstGraham Linden
Tie using deferred rendering in water reflection/distortion map generation to debug var again (claw back some performance lost to doing post-deferred in water map generation). Edit softenLightF for class1/class2 to make them comparable again.
2019-02-26MergeGraham Linden
2019-02-26SL-5186, SL-10612Graham Linden
Fix lighting and gamma correction differences between deferred and forward rendering including materials objects. Verify 10612 and 10500 remain fixed. Make sure all necessary deferred shaders get the atmospheric uniform updates for doing frag-based atmospherics.
2019-02-26Merged in andreykproductengine/maint-eep (pull request #287)Rider Linden
SL-10635 Crash when loading day cycle from asset Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com>
2019-02-26SL-1945 Autoselection fixmaxim_productengine
2019-02-26SL-10635 Crash when loading day cycle from assetandreykproductengine
2019-02-25MergeRider Linden
2019-02-25SL-10165: Using Load Sky/Water when over an existing keyframe replaces the ↵Rider Linden
old frame.
2019-02-25Merged in graham_linden/viewer-eep-rc-fixes (pull request #285)Rider Linden
SL-9806
2019-02-25Disable nSight debug by default (breaks snapshots).Graham Linden
2019-02-25SL-9806Graham Linden
Remove fade effect on sun disc as it nears horizon (stars poke through).
2019-02-25SL-9806Graham Linden
Remove blend effect when sun disc nears horizon (was letting the stars show through).
2019-02-25MergeGraham Linden
2019-02-25SL-1945 Autoselection and some crash fixingandreykproductengine
2019-02-22SL-5186Graham Linden
Add ambiance handling to the light loop in the forward incarnation of materialF and tweak alphaF to match lighing of material alpha-blend objects and non-ALM rendering.
2019-02-22MergeGraham Linden
2019-02-22MergeRider Linden
2019-02-22Adust highlight color to white on timeline.Rider Linden
2019-02-22Merged in graham_linden/viewer-eep-fixes (pull request #282)Rider Linden
SL-10415, SL-10612, SL-10569
2019-02-22MergeGraham Linden
2019-02-22SL-10415, SL-10612, SL-10569Graham Linden
Fix shadow sampling min with caster dp and offset tweaks. Fix moon direction not being transformed as the sun dir is. Fix colorspace issue causing some objects to render grayish instead of blackish.
2019-02-22SL-1945 Show track picker even if there is only one track to choose fromandreykproductengine
2019-02-22SL-9994Graham Linden
Fix linkage of underwater terrain shader to include atmo helper GLSL for getEyePosition().
2019-02-21MergeGraham Linden
2019-02-21SL-10501Graham Linden
Fix broken matrix management code causing modelview mats to be used as tex anim mats (do not depend on default matrix mode already being set). Give the deferred terrain shader a name. Make LLRender use the eMatrixMode enum instead of ints.
2019-02-21MergeGraham Linden
2019-02-20MergeRider Linden
2019-02-20SL-9660: Next pass cleanup. Removed and downgraded a number of logs. ↵Rider Linden
Removed refs to LAPAS. Better sync with legacy regions.
2019-02-20SL-10568 Disable controls on non-eep regionmaxim_productengine
2019-02-19SL-10570: Additional checking when loading a track from another day cycle. ↵Rider Linden
Restore original track if error. Extra messages to user.
2019-02-15SL-10561, SL-9729Graham Linden
Replace dropped scaling factor for density_multiplier of 1000 from original WL param manager.
2019-02-15Merged in graham_linden/viewer-eep-fixes (pull request #278)Rider Linden
SL-10552
2019-02-14SL-10552Graham Linden
Fix view-dependent peter-panning from incorrectly biased shadow pos offset.
2019-02-14MergeRider Linden
2019-02-14SL-10464: A couple last fixes dealing with region crossings. Environment ↵Rider Linden
Experiences are still stripped when changing regions. Even if destination region participates in the experience.
2019-02-14SL-10548 Set appropriate label for commit button when opening the floatermaxim_productengine
2019-02-13MergeRider Linden
2019-02-13SL-10464: Request experience status on parcel change, strip if no longer ↵Rider Linden
allowed.
2019-02-13Merged in graham_linden/viewer-eep-fixes (pull request #276)Rider Linden
SL-10181, SL-10546
2019-02-13SL-10181, SL-10546Graham Linden
Fix distortion map rendering in deferred mode not including underwater fog effects. Fix distortion map rendering not including post-deferred content at all. Fix distortion map rendering not including anything but sky when camera is underwater. Update sun_up_factor/sunmoon_glow_factor uniforms even when sun disc isn't in use.
2019-02-12SL-10406, SL-10464: Remove experience injections and destroy push ↵Rider Linden
environment when finished.
2019-02-11MergeRider Linden
2019-02-11SL-10406, SL-10464: Experience injections now have their own sub class of ↵Rider Linden
day instance (DayInjection) Montitors underlying environments and switches the sources as needed.
2019-02-11Merged in graham_linden/viewer-eep-fixes (pull request #275)Rider Linden
SL-10500
2019-02-11SL-10500Graham Linden
Replace clamp on height in atmospherics calcs on fragment shader path. Fix colorspace conversions in material shaders in forward rendering mode. Fix deferred shaders not setting the sun_up_factor uniform and getting moonlight instead of sunlight.