Age | Commit message (Collapse) | Author |
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the "make outfit" button in the appearance editor was accidentally removed (merge issue).
Re-adding the XML tag for the button to floater_customize.xml
Reviewed by Bigpapi
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text is to long to be displayed
A maximum number of characters for textbox/texteditor could be set only through XML.
In case when a corresponding attribute was absent - the maximun number was set to 255, and there were no chance (no function) to change it.
So in this fix such a function was added.
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branch : product-engine
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People panel when focus is set to non-friend avatar)
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branch : product-engine
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controls bar)
fix (c63047a5bf60).
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branch : product-engine
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branch : product-engine
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initialized notifications screen channels after LLViewerWindow instantiated
and disabled all old notifications widgets(LLNotifyBox, LLGroupNotifyBox,
LLAlertDialog);
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branch : product-engine
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branch : product-engine
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branch : product-engine
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Cause:
After teleporting LLViewerParcelMgr resets current selected parcel.
Changes:
Complementary check of selected parcel has been added.
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branch : product-engine
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branch : product-engine
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disabled showing toasts except alertmodal in busy mode
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branch : product-engine
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doesn't dismiss a group notice
Added to the handler of group notices functionality on rejecting of notifications.
This behavior was broken earlier in the handler for script notifications.
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branch : product-engine
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console is minimized
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branch : product-engine
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popups"
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branch : product-engine
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identified/fetched)
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branch : product-engine
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- code cleaned up, removed commented out & unused code
Functionality was not changed
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branch : product-engine
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coordinates).
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branch : product-engine
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it to front"
made LLToast and LLDockableFloater goes foreground on setVisible(TRUE);
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branch : product-engine
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properly hooked up
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original usage
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getting purged.
Significantly reduced spurrious warnings and delition of non sin-based texture fetch comptabable sided cache files.
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- Fixed toggleable menu in Picks panel.
- Minor optimization of LLToggleableMenu.
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branch : product-engine
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- Added menu item according to Communications design spec in section 4.1.2.1.
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branch : product-engine
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Also a fix for texture purging when reducing the cache size.
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Enabled CPU limit setting by default (set to 100% of 1 CPU).
Lowered default limits on plugin priorities: 2 normal+, 4 low, 8 total.
Limit on total number of instances now only applies to inworld media -- media instances in the UI (such as the help browser and search) don't count toward the limit. UI media will still bump inworld media down from normal/low priority, though.
Several improvements to plugin manager debug code in the nearby media list.
Don't load unloaded instances that are at PRIORITY_SLIDESHOW or PRIORITY_HIDDEN (they don't get unloaded, they just won't be loaded unless they're at higher priority).
Added LLViewerMediaImpl::isPlayable(), which indicates whether an instance would be loaded if it were high enough in the priority list (taking into account autoplay and current load state). Priority algorithm now takes this into account.
Fixed a couple of issues with approximate texture interest calculation and its use in setting priorities.
Adjusted sleep times on low and normal priorities to be more friendly.
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branch : avatar-pipeline
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branch : avatar-pipeline
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adding main_view.xml change rev 4863 back
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branch : avatar-pipeline
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Visual param definitions weren't working properly when the wearable being
loaded had fewer visual parameters than the current definition of the wearable.
This occurred when you were loading wearables that had been created in older
versions of the client (or from the library).
Added missing parameters to mSavedVisualParamMap, and modified revertValues()
to ensure that the two maps are kept fully in sync on finishing loading the
wearable and when reverting the values.
Code reviewed by Vir
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branch : avatar-pipeline
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