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2019-05-18Merged in graham_linden/viewer-eep-g (pull request #402)Graham Madarasz
SL-10625
2019-05-17SL-10625Graham Linden
Revert perf optimization to not wait for occlusion queries until there's a good chance they're complete because Intel HD driver versions between 6471 and 6577 are broken and hang forever (6709 and 6861 are fixed).
2019-05-17Merged in graham_linden/viewer-eep-g (pull request #401)Graham Madarasz
SL-11220
2019-05-17SL-11220Graham Linden
Fix transport when no_atmo == 1 (HUD rendering) was in play.
2019-05-17Merged in graham_linden/viewer-eep-g (pull request #400)Graham Madarasz
SL-11112
2019-05-17SL-11112Graham Linden
Fix blend between reflected/refracted water maps (make less transparent) and fix setting of water fog color alpha on low end to better match prev behavior of setting the internal control value in that case.
2019-05-17SL-11205 [EEP] The Sky Altitude icons should move only if they are dragged.maxim_productengine
2019-05-16Revert lighting changes for 10856 causing knock-on.Graham Linden
2019-05-16SL-11085Graham Linden
Modify new spec response to better match old gloss response curve. Tuned at 255, 192, 160, 128, 64, and 32 glossiness.
2019-05-16SL-11195Graham Linden
Adjust ambient clamp up to get closer match to release viewer for existing content.
2019-05-14SL-11101Graham Linden
Don't short-circuit getVisibleExtents as its side-effects are relevant.
2019-05-14SL-11085Graham Linden
Reduce spec bloom further.
2019-05-14MergeGraham Linden
2019-05-14Force file update.Graham Linden
2019-05-13SL-10856Graham Linden
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range. Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting.
2019-05-13Merged in Ansariel/viewer-eep-mergefix (pull request #390)Graham Madarasz
Fix merge error
2019-05-13Merged in andreykproductengine/maint-eep (pull request #385)Graham Madarasz
SL-9684 Fixed editor edits environment that was freshly applied from same editor Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com> Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
2019-05-13Merged in graham_linden/viewer-eep-g (pull request #391)Graham Madarasz
SL-10996, SL-11149
2019-05-13SL-11107Graham Linden
2019-05-13SL-11149Graham Linden
More shader tweaks to fullbright transport to get correct coloring while keeping fog fixes.
2019-05-13Fix merge errorAnsariel
2019-05-13MergeGraham Linden
2019-05-13SL-10996Graham Linden
Restore old sun matrix gen code. Make sky use correct colorspace. Make sunlight color the CPU-generated WL color when not using atmo shaders or deferred (helps 11107).
2019-05-13SL-11150 FIXED [EEP] Settings names get truncated.maxim_productengine
2019-05-09Merged in graham_linden/viewer-eep-g (pull request #388)Graham Madarasz
SL-11149
2019-05-09SL-11149Graham Linden
Fix fullbright colorspace handling and atmo transport.
2019-05-09MergeRider Linden
2019-05-09SL-11008: Do not adjust imported windlight density and distance multipliers.Rider Linden
2019-05-09SL-11056Graham Linden
Make OpenGL 3.3 cards not false alarm on version 140 shader reqs. Makes deferred rendering work on low-end GPUs more often.
2019-05-09SL-11109Graham Linden
Fix alpha mask shadows to mult vert alpha prior to discard tests and obey min alpha settings. Make shadow/shadowAlphaMask use consistent varying and output. Also fixes bug with 0% and 1% transparency providing varying different visual results.
2019-05-09SL-9684 Fixed editor edits environment that was freshly applied from same editorandreykproductengine
2019-05-08Merge viewer-release 6.2.2Graham Linden
2019-05-08SL-10878: Update default day cycle asset IDRider Linden
2019-05-08Remove unref'd vars for Clang.Graham Linden
2019-05-08Fix merge fail.Graham Linden
2019-05-08Fix version to be bumped as we're an RC.Graham Linden
2019-05-08Merge viewer-releaseGraham Linden
2019-05-07SL-11108Graham Linden
Remove tweaks to combine cascade results.
2019-05-07SL-11086Graham Linden
Re-fix sun/moon glow factor and make it depend on moon brightness. Make cloud shaders use sunlight color exclusively for consistency when moon is up or down.
2019-05-07SL-11105Graham Linden
2019-05-07SL-11055, SL-10966, SL-11087Graham Linden
Make haze look more like WL. Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting.
2019-05-07Fix diffuse boost which we don't want underwater, but do want in other cases.Graham Linden
2019-05-07increment viewer version to 6.2.2Nat Goodspeed
2019-05-06SL-11102, SL-11103Graham Linden
Fix diffuse boost in deferred lighting to match non-deferred. Make class2 soften not clamp shadow color to incoming alpha (make shadows appear on terrain underwater).
2019-05-06Make underwater shader output linear (refracted image was in wrong colorspace).Graham Linden
2019-05-06SL-10946Graham Linden
Tweak DistortionWaterClipPlaneMargin (1.0001 -> 1.0125) to mask edges of objects in water disortion map.
2019-05-06Fix missin atten and atten only applied when da > 0 in material and alpha ↵Graham Linden
shaders resp.
2019-05-04SL-11080Graham Linden
2019-05-04Fix broken water reflection/refraction mix.Graham Linden
Restore 1.0 alpha to prevent atmo being applied directly to water. Fix broken shadow frust generation.
2019-05-03Fix some line-endings to be newline only.Graham Linden