Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-23 | SL-10901 | Graham Linden | |
Bias shadow sampling and allow control of how dark shadows are (clamped ambient). | |||
2019-04-23 | Move to using aniso filtering on shadow map samplers. | Graham Linden | |
2019-04-23 | SL-10901 part 1 | Graham Linden | |
Fix flicker even in no shadow ALM from pow on final_da. Shadow acne at Midday still present. | |||
2019-04-23 | SL-1491 | Graham Linden | |
Modify handling of additive to make extreme range of glow focus/size safe from lens flare artifacts. | |||
2019-04-22 | SL-10856 | Graham Linden | |
Restore light sum loops to fix broken ambient. | |||
2019-04-22 | Fix mismatch between release and EEP in sunlight and ambient color from ↵ | Graham Linden | |
settings. | |||
2019-04-19 | Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS ↵ | Graham Linden | |
to WL). Remove all refs to now unused calcFragAtmospherics. | |||
2019-04-19 | SL-10967 | Graham Linden | |
All paths now use the same atmospheric transport calcs. | |||
2019-04-19 | SL-10996, SL-10997, SL-10970 | Graham Linden | |
Revert fix for 10901 because knock-on is causing other issues. | |||
2019-04-19 | Add directory names to sentinels in shaders so shaders with same filename ↵ | Graham Linden | |
can be differentiated in nSight while debugging. | |||
2019-04-18 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #360) | Rider Linden | |
SL-10966 | |||
2019-04-18 | SL-10966 | Graham Linden | |
Don't re-range density multiplier twice. | |||
2019-04-18 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #359) | Rider Linden | |
Fix merge error from 6.2.1 EAM merge. | |||
2019-04-18 | Fix merge error from 6.2.1 EAM merge. | Graham Linden | |
2019-04-18 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #358) | Rider Linden | |
SL-10967 | |||
2019-04-18 | SL-10967 | Graham Linden | |
Make fullbright transport look closer to normal transport so fullbright objects reflect distance. | |||
2019-04-18 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #357) | Rider Linden | |
SL-10966 | |||
2019-04-18 | SL-10966 | Graham Linden | |
Fix use of density and distance multipliers in atmospherics to use original pre-EEP range instead of FS expanded range. Modify additive calc to restore old behavior (probably reverts fix for "lens flare" bug). | |||
2019-04-18 | Merged in maxim_productengine/viewer-eep (pull request #355) | Rider Linden | |
SL-10983 [EEP] Add a search box to the "My Environments" floater | |||
2019-04-18 | Merged in graham_linden/viewer-eep-rc-fixes (pull request #356) | Rider Linden | |
SL-10988 | |||
2019-04-18 | SL-10988 | Graham Linden | |
Make moon disc image render only if current or previous textures are available. | |||
2019-04-18 | SL-10983 [EEP] Add a search box to the "My Environments" floater | maxim_productengine | |
2019-04-18 | Merged in maxim_productengine/viewer-eep (pull request #353) | Rider Linden | |
SL-10957 [EEP] Add Reset button to revert to shared environment | |||
2019-04-17 | Merge 6.2.1 | Graham Linden | |
2019-04-17 | increment viewer version to 6.2.1 | Nat Goodspeed | |
2019-04-16 | Make blended material objects use the same BRDF for spec as everything else. | Graham Linden | |
2019-04-16 | SL-10957 [EEP] Add Reset button to revert to shared environment | maxim_productengine | |
2019-04-15 | SL-10968 | Graham Linden | |
Tweak forced frag depths for sun/moon disc images to resolve depth fighting with hills etc. | |||
2019-04-15 | SL-10959 | Graham Linden | |
Scale down of bloom was off by a factor of 3 or so. | |||
2019-04-15 | Fix line-endings on new shader file from contribution. | Graham Linden | |
2019-04-11 | SL-10891 Reset UI scale factor on first run if OS's display scaling is not 100% | AndreyL ProductEngine | |
2019-04-10 | SL-10901 | Graham Linden | |
Fix up shadow sampling and tweak shadow biasing. Clean up shader decls of unused funcs. Clean up whitespace diffs from release. | |||
2019-04-10 | Fix missing sentinel in shader file to avoid spurious complaints for hg ↵ | Graham Linden | |
policy hooks. | |||
2019-04-10 | Merged in Geenz/viewer-eep/OPEN-340 (pull request #345) | Rider Linden | |
OPEN-340 & OPEN-343 - Consolidate shader atmospheric calcs into a singular utility shader + fix fog on fullbright in deferred | |||
2019-04-10 | Merged in graham_linden/viewer-eep-fixes (pull request #347) | Rider Linden | |
SL-10925, SL-10926, SL-10896 | |||
2019-04-10 | SL-10925, SL-10926, SL-10896 | Graham Linden | |
New fix for 925/926 that doesn't cause 896 again. Also linearize moon disc tex color. | |||
2019-04-10 | SL-10927 FIXED [EEP] Unable to share environment settings from My ↵ | maxim_productengine | |
Environments floater | |||
2019-04-10 | Revive the shading model that masks fog. | Geenz | |
--HG-- branch : OPEN-340 | |||
2019-04-10 | I don't think the class3 variant is used, but just in case. | Geenz | |
--HG-- branch : OPEN-340 | |||
2019-04-10 | Fullbright + elimination of all references to calcFragAtmospherics. | Geenz | |
--HG-- branch : OPEN-340 | |||
2019-04-10 | Separate out vertex program objects from fragment program objects and use it. | Geenz | |
Given that mShaderObjects only ever expects one copy of a given shader object (leading to lots of "shaderV" and "shaderF"), it made having utility shaders a bit more difficult to incorporate. This change makes sure the two are separated. Using this over a multimap largely for readibility. Also, actually, you know, use this functionality. --HG-- branch : OPEN-340 | |||
2019-04-09 | First stab at moving atmospheric var calcs to its own utility shader. | Geenz | |
Still some work to go here. Largely related to how certain values (i.e., SSAO mix values) are supplied. But so far, so good. --HG-- branch : OPEN-340 | |||
2019-04-09 | SL-5186 | Graham Linden | |
Fix falloff on projectors in forward rendering (different falloff calcs than deferred). | |||
2019-04-09 | Fix viewer version to restore update to 6.2.0 for EEP | Graham Linden | |
2019-04-09 | SL-10925, SL-10926 | Graham Linden | |
Restore letting env auto-update sunlight_color uniform (other shaders expect it even if lighting does not). | |||
2019-04-09 | Merge | Graham Linden | |
2019-04-08 | SL-5186 | Graham Linden | |
Make projector ambiance unshadowed in both forward and deferred for consistency. | |||
2019-04-08 | Merged in graham_linden/viewer-eep-fixes (pull request #342) | Rider Linden | |
SL-10912 | |||
2019-04-08 | SL-10912 | Graham Linden | |
Fix conversion of star brightness, density mult, and distance mult to legacy ranges. Make settings look in both legacyhaze and top-level settings for haze params. | |||
2019-04-08 | Make ambient clamping consistent between class1/2 deferred lighting and ↵ | Graham Linden | |
forward rendering. Add decls for intermediate lighting values for debug. |