Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-30 | Hide sRGB decode behind a flag, and make sure that sRGB decodes is strictly ↵ | Geenz | |
opt-in. | |||
2019-03-30 | Additional gamma correction work: start moving over to EXT_texture_sRGB_decode. | Geenz | |
2019-03-29 | SL-10566 | Graham Linden | |
Enable RenderAlphaBatchEmissives by default to get some perf back. | |||
2019-03-29 | SL-10844, SL-10584 | Graham Linden | |
Add Geenz doings to the contribs list. Fix per-frag atmospherics to use sRGB conversion. Update ref to new KDU package. | |||
2019-03-29 | OSX is very picky about unused variables. | Rider Linden | |
2019-03-29 | Tweaked naming a bit, also white space. | Geenz | |
Will wait for a response from @graham_linden regarding moving the sRGB conversion functions in llmath.h to llrender. | |||
2019-03-29 | Back out a couple of not-so-well tested changes. | Geenz | |
2019-03-29 | Merge with upstream at https://bitbucket.org/rider_linden/viewer-eep | Geenz | |
2019-03-29 | Merged in andreykproductengine/maint-eep (pull request #315) | Rider Linden | |
SL-10766 and SL-9650 Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com> Approved-by: Rider Linden <rider@lindenlab.com> | |||
2019-03-29 | Merged in maxim_productengine/viewer-eep (pull request #317) | Rider Linden | |
SL-10833 FIXED [EEP] Text in the Sky Altitudes boxes is low contrast and difficult to read. Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com> | |||
2019-03-29 | SL-10833 FIXED [EEP] Text in the Sky Altitudes boxes is low contrast and ↵ | maxim_productengine | |
difficult to read. | |||
2019-03-29 | Gamma correction pass 2: | Geenz | |
Make sure lights are in the correct color space. Bonus: cache the sRGB color in setLightColor on point and spot lights. Frees up a pow and some multiplies on the CPU every frame. | |||
2019-03-29 | SL-9650 About Land UI is corrupted | andreykproductengine | |
2019-03-29 | Fix windows line endings. | Graham Linden | |
2019-03-29 | Fixing gamma correction in EEP Step 1: | Geenz | |
Thou shall always read the sky cubemap as sRGB using hardware sampling. | |||
2019-03-28 | SL-10831 | Graham Linden | |
Make moon brightness env setting affect moon diffuse/ambient color combo so it affects in-world lighting. Adjust how the moon brightness affects the moon disc texture rendering (washes out less). | |||
2019-03-28 | SL-10829, SL-10830 | Graham Linden | |
Replace old spot prio calc. Replace fudge factors on light radius and falloff for deferred lights. | |||
2019-03-28 | SL-10766 Viewer is crashed after changing "day offset" settings | andreykproductengine | |
2019-03-27 | Merged in maxim_productengine/viewer-eep (pull request #312) | Rider Linden | |
SL-10818 FIXED [EEP] Wrong selection when keyframes are close together Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com> | |||
2019-03-27 | Fix projector falloff and attenuation handling. | Graham Linden | |
2019-03-27 | SL-10818 FIXED [EEP] Wrong selection when keyframes are close together | maxim_productengine | |
2019-03-26 | Remove remaining 0.5/1.5 fudge factors on lighting radius/falloff params. | Graham Linden | |
Make moonlight darker and slightly bluish for scotopic feel when moon is primary. | |||
2019-03-26 | Modify spotlight prio calc to more stable version. | Graham Linden | |
2019-03-26 | Fix unused var warn-error for Clang. | Graham Linden | |
2019-03-26 | More consistent lighting across ALM/non-ALM/deferred/forward rendering. | Graham Linden | |
2019-03-26 | Make whether the sun or moon is primary part of llrender light state so we ↵ | Graham Linden | |
can set uniforms for shaders along with other light params. Fix atten calcs to not use abs val. | |||
2019-03-25 | Add clamp to keep speccolor non-negative. | Graham Linden | |
Make spot shadowing more consistent. | |||
2019-03-22 | Fix class1/2 light sum loops to use light_diffuse[0] for sunlight_color too. | Graham Linden | |
Rearrange ordering of scale down of light in class1 as well. | |||
2019-03-22 | Make class3 light sum loop use light_diffuse[0] for sunlight_color instead ↵ | Graham Linden | |
of atmosAffectDirectionalLight with sunlight_color that isn't updated correctly. | |||
2019-03-21 | SL-10751 | Graham Linden | |
Fix skydome VB generation to cover entire range of phi (give sky pants). Add shader code to fade out clouds to simulate old look at altitude. | |||
2019-03-20 | SL-10449 | Graham Linden | |
Fix name of attenuation setter used. Fix flipped light vec. Make class3 lights use shadows on projector ambiance too. | |||
2019-03-20 | SL-10449 | Graham Linden | |
Make setting ALM from Mid through High graphics possible on OSX by fixing link error from softenLight shader. Set values to the atmos attenuation and additive color varyings to avoid warnerror from OSX GLSL compiler/linker. | |||
2019-03-20 | Merged in graham_linden/viewer-eep-fixes (pull request #305) | Rider Linden | |
SL-10764, SL-10768. SL-10763 | |||
2019-03-19 | SL-10763 | Graham Linden | |
Fix broken logic for alpha drawpool when rendering with basic shaders off. Force unbind of 2nd tex unit that we use during water rendering. | |||
2019-03-19 | SL-10764 | Graham Linden | |
Fix the light_atten decsl for specular lighting too. | |||
2019-03-19 | SL-10764 | Graham Linden | |
Fix lighting issues when using shaders, but not ALM. Shader code cleanup (remove do nothing functions only in one file). Fix obsolete comment to refer to correct storage for projector ambiance. | |||
2019-03-18 | Pull in a change to Dullahan that allows user to specify flag that lets ↵ | callum@gmail.com | |
video/audio autoplay like it did before Chrome 70? (Dullahan v1.1.1320). Also sets a flag in media plugin CEF code to change the settings from false (default) to true | |||
2019-03-19 | SL-10773: Logic was reversed. Test for mCurrentEvenriont missing | Rider Linden | |
2019-03-15 | Make alpha drawpool optimizations an opt-in render debug setting for the ↵ | Graham Linden | |
adventurous. | |||
2019-03-15 | Disable optimizations to batch fullbright and emissive draws together to ↵ | Graham Linden | |
minimize GL blend state changes. | |||
2019-03-15 | Restore optimizations for fullbright/emissives with changes to fix lighting ↵ | Graham Linden | |
breakage when they're in play. | |||
2019-03-15 | Merge | Graham Linden | |
2019-03-15 | SL-10743, SL-10744 | Graham Linden | |
Don't step on SUNLIGHT_COLOR uniform w/ syncLightState competing set. Put drawpool alpha render loop lighting setup changes as they were (this will give back some performance and possibly require reopening 10566). | |||
2019-03-15 | SL-10672 Fixed Sun transitioned to image from previous keyframe | andreykproductengine | |
2019-03-14 | Merge | Rider Linden | |
2019-03-14 | Merge | Rider Linden | |
2019-03-14 | Remove unused cloud shadow shader var for Clang. | Graham Linden | |
2019-03-13 | Put back test diff from viewer-release that should be. | Graham Linden | |
2019-03-13 | Further tab restoration and whitespace delta minimization. | Graham Linden | |
2019-03-13 | SL-10741 | Graham Linden | |
Remove shadow influence on ambient term causing inverted lighting in extreme setups. |