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AgeCommit message (Collapse)Author
2011-08-04fix license headersOz Linden
2011-08-04fix DOS line endingsOz Linden
2011-08-02SH-2202 FIX physics costs have increasedNyx (Neal Orman)
Changed the default to use low LOD for single hull generation, will fall back to medium or high if not present.
2011-08-02pulling latest viewer-development into mesh merge branch.Nyx (Neal Orman)
2011-08-02SH-2183 Thread local storage initialization is unreliable.Dave Parks
2011-08-02SH-2183 Only apply multi-threaded curl on the main thread.Dave Parks
2011-08-01SH-2183 Add a debug setting to control whether or not to use multiple ↵Dave Parks
threads in LLCurl
2011-08-01merge changes for storm-1535Oz Linden
2011-08-01increment viewer version to 2.8.4Oz Linden
2011-07-29SH-2200 Fix for BSOD on 7800 Go on Vista when setting graphics detail to "High"Dave Parks
2011-07-29STORM-1512 Fix for crash when rendering impostors.Dave Parks
2011-07-29merge changes for storm-1510Oz Linden
2011-07-29merge changes for late release fixesOz Linden
2011-07-29late fix to set watchdog on at 60 secondsOz Linden
2011-07-29late fix to disable VBO on Macs for performanceOz Linden
2011-07-29reconciled .hgtagsDebi King (Dessie)
2011-07-29merge changes for storm-1451Oz Linden
2011-07-29merge changes for storm-1408Oz Linden
2011-07-29merge changes for storm-1405Oz Linden
2011-07-29merge changes for storm-1529Oz Linden
2011-07-29merge changes for storm-1404Oz Linden
2011-07-29merge changes for storm-1291Oz Linden
2011-07-29merge changes for storm-1233Oz Linden
2011-07-29merge changes for storm-1220Oz Linden
2011-07-29merge changes for storm-1311Oz Linden
2011-07-29merge changes for storm-1234Oz Linden
2011-07-28merging in latest viewer-dev to mesh merge branchNyx (Neal Orman)
2011-07-28SH-2183 Fix for multi-threaded curl not playing nice with mesh upload.Dave Parks
2011-07-27merge changes for storm-1474Oz Linden
2011-07-27SH-1990 Fix for redundantly applying some color scaling to sky and water ↵Dave Parks
(also add some snazzy specular bloom from the sun)
2011-07-27SH-2120 Better fix for water being very dark when basic shaders disabled ↵Dave Parks
(sinA might be negative)
2011-07-27SH-2120 Fix for water being very dark when basic shaders disabled.Dave Parks
2011-07-26mergeDave Parks
2011-07-26SH-2179 Fix for active UI elements glowing when basic shaders enabled.Dave Parks
2011-07-27STORM-1529 FIXED Made the Sound Devices floater wider.Vadim ProductEngine
2011-07-26a trivial change: use lldebugs to replace llinfos for STORM-1417.Xiaohong Bao
2011-07-26STORM-1405 WIP Localized the "No Device" and "Default System Device" strings ↵Vadim ProductEngine
in the sound devices panel. By the way, fixed improper localization of the "Default" device name which caused saving a localized string in settings.
2011-07-26Automated merge with ↵Xiaohong Bao
https://bitbucket.org/VirLinden/viewer-development-shining-fixes
2011-07-26STORM-1405 WIP Eliminated redundant getChild() calls.Vadim ProductEngine
2011-07-26STORM-1291 FIXED Localize names of inventory items fetched via HTTP post ↵Vadim ProductEngine
requests. These were not localized, unlike ones fetched via the message system.
2011-07-26storm-1510: remove loginpage url from settings file (per code review ↵Oz Linden
suggestion from Richard)
2011-07-25merging latest viewer-development to mesh merge candidate.Nyx (Neal Orman)
2011-07-25STORM-1220 FOLLOWUP Prevent displaying unlocalized sim product name.Vadim ProductEngine
Removed LLViewerRegion::getSimProductName() so that it doesn't mistakenly get used in UI code, thus causing localization bugs.
2011-07-25merge fix for SH-2031Oz Linden
2011-07-25STORM-1233 FIXED Made the "Profile" button translatable in the Places panel ↵Vadim ProductEngine
by providing its layout stack with a unique name.
2011-07-25increment viewer version to 2.8.3Oz Linden
2011-07-25STORM-1220 FIXED Localized sim product name (e.g. "Estate / Full Region") ↵Vadim ProductEngine
everywhere.
2011-07-25close head created by 54e071a92450Oz Linden
2011-07-25merge changes for storm-1458Oz Linden
2011-07-25SH-2031 Fix for bad vertex shader/fragment shader varying usage.Dave Parks