Age | Commit message (Collapse) | Author |
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DRTVWR-546
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source of the real crash for when the viewer inevitably crashes later.
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DRTVWR-546
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removal of glow-only rigged meshes from depth buffer.
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Might be a better idea to turn LLWorld back into an LLSingleton. Too many things to track.
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When animesh stops being an animesh it might still be in a list, but will no longer have an avatar
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python2 syntax
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Triangle limit
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DRTVWR-546
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builds.
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textures.
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DRTVWR-546
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# Conflicts:
# autobuild.xml
# doc/contributions.txt
# indra/cmake/GLOD.cmake
# indra/llcommon/tests/llprocess_test.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/lldrawpoolavatar.cpp
# indra/newview/llfloatermodelpreview.cpp
# indra/newview/llmodelpreview.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvovolume.cpp
# indra/newview/viewer_manifest.py
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following promotion of DRTVWR-557
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to not trigger an assert inside meshoptimizer
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In automatic mode for simple models gradualy increase sloppy decimator until something valid is found.
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DRTVWR-546
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higher lod
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Mac/Intel
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assertions around ref counting and (hack) fix crash on shutdown from dangling texture reference (reduced to 1 dangling texture from several hundred, can't find the remaining reference).
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DRTVWR-546
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calling card
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down loading issues, fix sync issue in single threaded mode in media textures, restore LL_IMAGEGL_THREAD_CHECK functionality
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DRTVWR-546
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getCameraOffsetInitial() call can happen before init()
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DRTVWR-546
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avoid reusing a query while the GPU is still chewing on it.
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