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LLVertexBuffer data
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index debug setting rebuild shaders to use no flow control when set to 1 or lower
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buffer update.
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deprecation or performance warnings
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default)
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shaders enabled.
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setting when basic shaders enabled)
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added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
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some reason
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modify viewer to run under said context without generating errors.
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end for testing. We are still investigating the real issue, but this may be a sufficient patch
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start with a non-compatibility-profile OpenGL context.
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around curl_multi_ calls in LLCurl::Multi destructor
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