Age | Commit message (Collapse) | Author |
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DRTVWR-559
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make underWaterF and softenLightF apply water fog in linear space.
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with depth buffer management changes.
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Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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API expects const char* anyways.
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This still needs some work - I'm not super satisfied with the overall structure of the code. Will continue to iterate as I add in proper RenderDoc support.
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DRTVWR-559
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and below water
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busted). WIP on reflection probe/PBR driven water shader.
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Restore SSAO to release version.
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DRTVWR-559
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atmosphericsFuncsF for sunlight and additive, but leave linear ambient in tact.
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DRTVWR-559
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DRTVWR-559
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-- make desired interface but brute force color conversions). Placeholder PBR water and move to deprecate forward rendering shaders.
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inventory
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to irradiance.
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DRTVWR-559
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between release viewer and materials viewer when reflections disabled. Avoid run-away probe ambiance.
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meshes.
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