Age | Commit message (Collapse) | Author |
|
|
|
on macOS
|
|
|
|
|
|
|
|
* SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials.
* SL-20582 Fix for overriding to alpha mode blend not working. Incidental decruft of dead code (thanks, Rye!)
|
|
|
|
|
|
floater is dragged there
|
|
emojis row after narrowing back the 'Conversations' floater
|
|
search field
|
|
|
|
|
|
failures during login
also added suggested continue statements, and removed obsolete
LLInventoryItem::fromLLSD deserialization codepath.
|
|
|
|
|
|
|
|
|
|
|
|
Update editor in which texture changed to local
|
|
'origin/DRTVWR-559' (#489)
|
|
using for DRTVWR-559
|
|
|
|
ensure inventory skeleton loading doesn't block the message system from processing packets.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
multihreaded GL not working on mac (thanks, Rye!)
|
|
SL-20397: Fix material set from script not updating when the GLTF material has non-default texture transforms
|
|
has non-default texture transforms
|
|
|
|
|
|
implicitly enable reflection probes or shadows.
|
|
|
|
Material
|
|
with /bigobj
|
|
|
|
|
|
|
|
following promotion of DRTVWR-578
|
|
SL-20065: Hack to reduce black spots on shiny water
|
|
|
|
|
|
|
|
editing a sky setting.
|
|
|
|
|