Age | Commit message (Collapse) | Author |
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distance attenuation
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intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture.
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https://bitbucket.org/lindenlab/viewer-development-materials
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again)
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boost lib refs in llprimitive cmake def
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normal map texture coordinates.
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open
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latest merge with viewer-development)
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https://bitbucket.org/lindenlab/viewer-development-materials
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with nV mobile graphics cards
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surface color in the vertex shader before passing it to the fragment shader.
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to work with it.
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characters.
Integrated Nicky Dasmijn's patch to handle the unicode file paths properly.
Code reviewed, patch was clean.
Tested locally, correctly allows wearables to load where they would fail before.
Should be ready for automated build & QA.
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attachments.
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