Age | Commit message (Collapse) | Author |
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changed culling to use inverse distance to calculate solid angle, not distance squared
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increased SceneLoadMinRadius to 32
changes logic so that falloff starts at SceneLoadMinRadius
added timing to pixel threshold calculation
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region border.
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place twice with location toolbar
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camming away, and returning to a location.
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check
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lowest settings on a MAC
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in IMs or group IMs
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LLViewerRegion::killObject
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finished fine tuning of new interest list parameters
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renamed fast timers to have unique names, changes instance tracker to never allow duplicates
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wasn't stopping recording when merging into fast timer view stream
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SH-4622 FIX: Interesting: Viewer-interesting crashes when attempting to buy land
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fix remote objects not showing up.
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SceneLoadingPixelDiffThreshold to SceneLoadingMonitorPixelDiffThreshold)
tweaked layout of floater_model_preview.xml
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behind your camera when camera is rotated
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in the Upload Model window
bad visibility setting logic
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llappearance-utility
building for viewer-interesting
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with integrated-only graphics on new MBP
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renamed BackShpereCullingRadius to BackSphereCullingRadius
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