Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-04-27 | fix for a crash on "refetch vis cache" | Xiaohong Bao | |
2012-04-27 | fix a crash on cache write | Xiaohong Bao | |
2012-04-27 | fix some flaws for SH-3104 | Xiaohong Bao | |
2012-04-27 | Pull merge from drano-sh-3086 | Merov Linden | |
2012-04-26 | SH-3104 : Implemented HTTP bulk fetch for texture debug console | Merov Linden | |
2012-04-26 | a fix for SH-3097 | Xiaohong Bao | |
2012-04-26 | for SH-3097: introducing texel pixel ration adjustment | Xiaohong Bao | |
2012-04-26 | For SH-3121: collect time of reloading all textures from cache and through ↵ | Xiaohong Bao | |
HTTP when all objects loading are done. | |||
2012-04-25 | for subtasks SH-3118, SH-3112, SH-3110, SH-3106, SH-3091 for SH-3086: | Xiaohong Bao | |
As a viewer architect, I would like to understand how fast each of the components of the texture pipeline can run in isolation | |||
2012-04-13 | Final pull from viewer-thx1138 | Merov Linden | |
2012-04-13 | SH-3060 : Always use old byte range on low res (faster), reserve new byte ↵ | Merov Linden | |
range for high res. | |||
2012-04-13 | fix for linux build failure | Brad Payne (Vir Linden) | |
2012-04-13 | SH-3080 : Fix wrong settings reading code (will crash on some machine) | Merov Linden | |
2012-04-13 | Pull from viewer-thx1138 | Merov Linden | |
2012-04-12 | SH-3081 : Implement TextureCameraMotion settings as well as faster loading ↵ | Merov Linden | |
when the camera is still | |||
2012-04-12 | SH-3080 : Implement the TextureReverseByteRange setting so we can play with ↵ | Merov Linden | |
that parameter | |||
2012-04-12 | for SH-3074: clear ghost and stale texture fetching requests in time | Xiaohong Bao | |
2012-04-12 | merge | Brad Payne (Vir Linden) | |
2012-04-12 | SH-3065 FIX Investigate fixes for out-of-order operations on startup | callum | |
Reviewed by Simon | |||
2012-04-11 | Automated merge with https://hg.lindenlab.com/merov/viewer-thx1138 | Xiaohong Bao | |
2012-04-09 | possible fix for linux build failure | Brad Payne (Vir Linden) | |
2012-04-09 | merge viewer-release to runway | Brad Payne (Vir Linden) | |
2012-04-09 | SH-3064 FIX - added cloud and cloud-or-gray stats to summary metrics. Moved ↵ | Brad Payne (Vir Linden) | |
summary metrics out of per-region info. Removed phase stats from avatar appearance change msg. | |||
2012-04-06 | SH-3060 : Complete new byte range computation, clean up and back pedal on ↵ | Merov Linden | |
some changes that didn't pay of. | |||
2012-04-06 | SH-3060 : Fix kdu unit test I broke while changing mRate init policy | Merov Linden | |
2012-04-05 | SH-3060 : Implement new byte range computation, cleaned up use of ↵ | Merov Linden | |
compression rate as well. | |||
2012-04-05 | SH-3064 WIP - accumulate stats tied to phase timers | Brad Payne (Vir Linden) | |
2012-04-04 | SH-3060 : New byte range implementation. Intermediate (not working) state. | Merov Linden | |
2012-04-04 | SH-3075 : Fix encoding for reversible images and small textures | Merov Linden | |
2012-04-04 | formatting fixes (whitespace only) | Brad Payne (Vir Linden) | |
2012-04-04 | formatting fixes (whitespace only) | Brad Payne (Vir Linden) | |
2012-04-03 | For SH-3071: Increase HTTP concurrency to improve texture fetching performance | Xiaohong Bao | |
2012-04-03 | For SH-3072: do not pause texture fetching when FPS is low. | Xiaohong Bao | |
2012-04-03 | fixed integration test bug revealed by mac compiler pickiness | Brad Payne (Vir Linden) | |
2012-04-02 | SH-3060 : Preliminary implementation of the new byte range computation, ↵ | Merov Linden | |
implement setting to turn it on or off | |||
2012-04-02 | merge | Brad Payne (Vir Linden) | |
2012-04-02 | SH-3041 BUILDFIX fixed a bad function call | Nyx (Neal Orman) | |
Had a function call in last checkin that was removed before commit since I thought it was only used in debug code. Adding it back in as its actually used. | |||
2012-04-02 | merge | Brad Payne (Vir Linden) | |
2012-04-02 | SH-3064 WIP - centralized logic for mapping rez status S32 values to strings | Brad Payne (Vir Linden) | |
2012-04-02 | Automated merge with https://bitbucket.org/VirLinden/runway | Nyx (Neal Orman) | |
2012-04-02 | SH-3041 FIX use server-sent baked texture IDs while waiting for avatar to load | Nyx (Neal Orman) | |
Prevents the avatar's baked texture UUIDs sent by the server's first objectUpdate message from being overwritten until the wearable cache results come back. | |||
2012-03-30 | SH-3050 : Add a call to set_max_bytes() and some clean up | Merov Linden | |
2012-03-25 | Pull from merov/viewer-thx1138 | Merov Linden | |
2012-03-25 | SH-3050 : Parse an input codestream without decompressing it to find discard ↵ | Merov Linden | |
levels boundaries (test only). | |||
2012-03-22 | Automated merge with ssh://hg.lindenlab.com/merov/viewer-thx1138 | Richard Linden | |
2012-03-22 | merge | Brad Payne (Vir Linden) | |
2012-03-22 | fixed typo | Brad Payne (Vir Linden) | |
2012-03-22 | fix for texture density display so that it works with shaders enabled | Richard Linden | |
2012-03-21 | SH-3039 WIP - trying to close phases where needed | Brad Payne (Vir Linden) | |
2012-03-21 | SH-3041 WIP Utilizing early object update texture data | Nyx (Neal Orman) | |
Caching the mapping between baked texture hashes and UUIDs should be able to be avoided if the initial texture data sent down is accuate. This patch will use the first objectupdate message sent for your own avatar to set the baked texture UUIDs for your avatar. These appear to match the UUIDs sent from the hash lookup. Testing needed to verify that you can successfully decloud before the server sends you the hash lookup response, if your bakes are cached locally. |