Age | Commit message (Collapse) | Author |
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geenz/mirrors-optimization-pass-1
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* conditional compilation should use #ifdef
* layout keywords need to be lowercase
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screen
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So far 4 seems like a good balance for performance and quality. 2 is great for quality, with 6 or 8 being for higher performance. Also bring back the gaussian filter - may end up adding the FXAA filter though instead.
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floater closed
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LLViewerDynamicTexture::updateAllInstances
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false if no render needed
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respect simulator feature PBRTerrainEnabled
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more inaccurate than usual alpha sorting (#781)
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* secondlife/viewer#771: Put PBR material swatch behind feature flag
* secondlife/viewer#771: Make viewer respect PBRMaterialSwatchEnabled from SimulatorFeatures
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Improve PBR terrain loading robustness
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SimulatorFeatures
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Confusion between light diffuse and light color in HDR auto-adjust mode
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While the SUNLIGHT_COLOR uniform is initialized with getSunlightColor() when not
auto-adjusting for HDR, it is overwritten with getSunDiffuse()*auto_adjust_factor
when auto-adjusting, causing very bad lighting discrepancies in the latter mode
(especially when not at midday or midnight).
Let's use getSunlightColor() everywhere, shall we ?...
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yet used
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https://github.com/secondlife/viewer into materials_featurette/mirrors
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#665 Make viewer respect MaxTextureResolution from SimulatorFeatures
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#682 Re-enable gaussian filtering, and reduce the mirror resolution back to 1024.
Also just generally clean up the code a bit.
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#740 Add support for FLAG_MIRROR in the viewer for mirror probes.
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surfaces can be mirrors
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