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2010-12-18STORM-467 Fix for minimap zoom does not persist to the next sessionJonathan Yap
2010-12-15STORM-800 FIXED Crash in LLRemoteParcelInfoProcessor::processParcelInfoReply()Kitty Barnett
2010-12-15STORM-799 FIXED Crash in LLVivoxVoiceClient::notifyStatusObservers()Kitty Barnett
2010-12-16merge fix for storm-529Oz Linden
2010-12-16merge fix for storm-776Oz Linden
2010-12-16STORM-529 FIXED Added Undo/Redo items to the Build menu.Vadim ProductEngine
2010-12-16STORM-771 FIXED Pasting wearable items from clipboard to Current Outfit or ↵Seth ProductEngine
an outfit folder now creates links to these items.
2010-12-15pulling fixes back from viewer-betaOz Linden
2010-12-15STORM-776 : unable to change permissions to "no trans" on item in avatar ↵Wolfpup Lowenhar
inventory applied Kitty's code changes listed in STROM-288 as it is a related issue and this actualy fixed both issues!
2010-12-15MergeKent Quirk
2010-12-15STORM-786 ADDITIONAL FIX Fixed Windows build.Vadim ProductEngine
2010-12-15STORM-786 FIXED Fixed disappearing controls in avatar picks list.Vadim ProductEngine
Caused by an improper fix of STORM-690. Made the way we switch between profile view panels (profile view / pick_info / pick_edit) more robust. It now suits both My Profile and Profile View panels.
2010-12-14merge fix for storm-713Oz Linden
2010-12-14merge fix for storm-401Oz Linden
2010-12-14merge fix for storm-229Oz Linden
2010-12-14merge fix for storm-434Oz Linden
2010-12-14Merge CHOP-267 fixes with latest viewer-beta.brad kittenbrink
2010-12-14merge fix(es) for storm-378Oz Linden
2010-12-14STORM-352 FIXED Vertical scrollbar isn't reshaped in resident profile panel ↵Paul Guslisty
after decreasing panel height - Set height of scroll container the same as bounding panel's height
2010-12-14STORM-434 FIXED Tooltips don't appear on Mini-Location bar.Paul Guslisty
- Added localized tooltips for icons and info button in LLPanelTopInfoBar
2010-12-14STORM-713 FIXED XML/UI issues in llTextBoxPaul Guslisty
- As the class LLToastNotifyPanel is deprecated, made the class LLToastScriptTextbox derived directly from LLToastPanel. - Added callback for ignore button. Now LLToastScriptTextbox has its own XML, therefore it's not needed to dynamically create toast panel. Since LLToastNotifyPanel is deprecated all new notification toasts should be created this way.
2010-12-13STORM-766 : pull into viewer-developmentMerov Linden
2010-12-13STORM-693 : pull into viewer-developmentMerov Linden
2010-12-13STORM-636 : pull into viewer-developmentMerov Linden
2010-12-13STORM-622 : pull into viewer-developmentMerov Linden
2010-12-13STORM-431 : pull into viewer-developmentMerov Linden
2010-12-13STORM-391 : pull into viewer-developmentMerov Linden
2010-12-13STORM-401 FIXED Add recepients of teleport offers to the recent people list.Vadim ProductEngine
2010-12-13STORM-781 FIXED Added support for editing multiple scripts within inventory ↵Vadim ProductEngine
of the same object using external editor. The bug was caused by using the object ID as temporary file name for editing script, which of course didn't work for multiple scripts in the same object inventory. The fix is to use MD5("object id" + "script inventory item id") for the file name.
2010-12-13STORM-229 FIXED Fixed long loading times and stalling of Viewer while ↵Andrew Productengine
loading big scripts or pasting a lot of text into script. The bug was fixed by Satomi Ahn. Here is the description of what causes the problem from her comment in ticket: "Disabling the loading of syntax keywords in LLScriptEdCore::postBuild() removes the freeze (and with it: syntax highlighting). So it obviously comes from the parsing of the text. I also noticed something else: by adding a llwarn in LLTextEditor::updateSegments(), I saw that this function was called a lot of times when loading a script, roughly once for each line in the script (naively I would have thought only necessary to update when finished... or to only update the new line). My llwarn was in the "if (mReflowIndex < S32_MAX && mKeywords.isLoaded())", which means that, at each call, the text is actually parsed for all keywords... so the parsing of the script becomes quadratic instead of linear!!!" - To fix this, Satomi added a flag depending on which parsing is disabled when it is not necessary.
2010-12-11STORM-766 ADDITIONAL FIX Made day cycle image in the advanced sky editor ↵Vadim ProductEngine
honor floater opacity settings.
2010-12-11STORM-391 FIXED Dismiss toasts that don't fit on screen.Vadim ProductEngine
Make sure older toasts don't appear after newer ones fade out.
2010-12-11STORM-391 WIP Removed unused methods.Vadim ProductEngine
2010-12-10Defensive coding for linux updater script for consistency with alain's work ↵brad kittenbrink
on the mac script. Should be safer if the user is installing to a path with spaces in it.
2010-12-10fix quoting in script to work with spaces in directory names.Andrew A. de Laix
2010-12-10fix working directory in install script and remove dependency on open option ↵Andrew A. de Laix
--args which is 10.6 only. Also fix erroneous check in process launcher which was mistakenly reporting a failed execution of the new updater script.
2010-12-10Merge from viewer-developmentMonroe Linden
2010-12-10STORM-378 ADDITIONAL FIX REVERTED Backed out changeset: f858446d207fSeth ProductEngine
2010-12-10STORM-378 FIX REVERTED Backed out changeset: 1bce3dd882dfSeth ProductEngine
2010-12-10STORM-693 FIXED Preview thumbnails in the Edit Wearable and Edit Body Parts ↵Seth ProductEngine
panels now follow opacity settings for inactive floater. When the floater is active the thumbnails are opaque. The behavior is similar to texture control's.
2010-12-10STORM-431 FIXED Hot keys did't work with autocompletion in search field.Vadim ProductEngine
2010-12-10STORM-622 FIXED Texture picker screws up when multiple textures are opened.Paul Guslisty
Reason: In viewer 2 ability was added to set aspect ratio while previewing textures. It was achieved by resizing the floater containing a texture, instead of proportionally resize the texture. The problem happened when multifloater was opened with texture preview floaters and for some floaters textures were not loaded yet. After texture was loaded, the floater (in multifloater) which contained just loaded texture resized to fit with the new texture's size and texture preview floaters screwed up from the multifloater. Solution: Proportionally resizing a texture inside the floater instead of the floater itself. Also two issues was fixed: 1. when floater resized the texture streched in the floater and lost its proportions. 2. When docking texture floater to the multifloater, multifloater resized to fit with docked floater and other texture lost their proportions.
2010-12-09STORM-727 : Pull into viewer-developmentMerov Linden
2010-12-09STORM-710 : Pull into viewer-developmentMerov Linden
2010-12-09STORM-578 : Pull into viewer-developmentMerov Linden
2010-12-09STORM-728 : Pull into viewer-developmentMerov Linden
2010-12-09Pull/merge from viewer-developmentMerov Linden
2010-12-09Merge with viewer-development.Monroe Linden
2010-12-09Falling back to legacy cache on display name fetch errorleyla_linden
2010-12-09STORM-436 : pull into viewer-developmentMerov Linden