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2023-12-13SL-20715 Mapping mode and specular color not copied correctlyAndrey Kleshchev
and fixed diffuse alpha
2023-12-12Fix for semi-transparent HUDs rendering opaqueHenri Beauchamp
This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5 where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
2023-12-11SL-20611 Brute force fix for water haze -- paid for by cycles saved by not ↵Dave Parks
drawing water twice, but needs a better long term solution.
2023-12-11SL-20611 Followup -- reenable water hazeDave Parks
2023-12-11SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ↵Dave Parks
like to read from a depth buffer that is bound for writing
2023-12-08Merge remote-tracking branch 'origin/DRTVWR-596' into DRTVWR-601Brad Linden
2023-12-08SL-20674 Fix for textures ignoring texture scale when determining what ↵RunitaiLinden
resolution to be.
2023-12-08SL-20701 FIXED Build tool texture tab shows incorrect material parameters in ↵Maxim Nikolenko
some cases
2023-12-06BUG-234706 Fix unstable performance on nvidia systems by always enabling ↵Ansariel Hiller
Threaded Optimization via driver application profile (#564)
2023-12-06Merge branch 'DRTVWR-596' of github.com:secondlife/viewer into DRTVWR-596RunitaiLinden
2023-12-06SL-20611 Followup -- fix banding in water fog (thanks, Rye!)RunitaiLinden
2023-12-06SL-19655 BugSplat Crash: LLGLState::checkStates (2427)Alexander Gavriliuk
2023-12-05SL-20654 Fix for box probes sometimes glitching out at the corners. ↵RunitaiLinden
Incidental fix for crash when mWaterPool is null.
2023-12-04Merge pull request #556 from secondlife/davep/SL-20611cosmic-linden
SL-20611 Make haze effect local lights. Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render.
2023-12-04SL-20611 Followup -- fix edge cases with transparent PBR objects around ↵RunitaiLinden
eye/object above/below water.
2023-12-04SL-20611 Followup -- fix edge cases with transparent objects around ↵RunitaiLinden
eye/object above/below water.
2023-12-05SL-20681 fix spelling on exit promptMnikolenko Productengine
2023-12-04SL-20569 Fix notification's description in preferencesAndrey Kleshchev
2023-12-01SL-20611 Followup -- fix for water rendering twice. Add comments around ↵RunitaiLinden
LLEventPoll hack.
2023-11-30Merge branch 'DRTVWR-596' into davep/SL-20611RunitaiLinden
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-11-30SL-20655 FIXED Texture permissions not enforced in Material floatersMaxim Nikolenko
2023-11-30Merge branch 'main' into DRTVWR-587-maint-VAndrey Lihatskiy
2023-11-29Merge tag 'Second_Life_Release#53e958a' into DRTVWR-596Andrey Kleshchev
2023-11-29increment viewer version after DRTVWR-559 releaseBrad Linden
2023-11-29increment viewer version after DRTVWR-559 releaseBrad Linden
2023-11-29SL-20647 don't allow dragging 'no mod' material into the picker of an ↵Maxim Nikolenko
attached object
2023-11-29Merge branch 'DRTVWR-559' into marchcat/587-v-pbr-mergeAndrey Lihatskiy
# Conflicts: # indra/llcommon/CMakeLists.txt # indra/newview/llspatialpartition.cpp # indra/newview/llviewergenericmessage.cpp # indra/newview/llvoavatar.cpp
2023-11-28SL-20645 don't show the warning when 'Select Reflection Probes' is enabledMaxim Nikolenko
2023-11-27SL-20639 increase floater width to accommodate adding new optionMaxim Nikolenko
2023-11-21SL-20411 Fix texture preview images not always loadingAndrey Kleshchev
Likely happened because some textures had 0 height width initially, but this is for UI/preview so request maximum either way.
2023-11-21SL-20411 Don't load all thumnails at once for large folders #2Andrey Kleshchev
2023-11-21SL-20411 Thumbnail textures should have less of an impact on performance #1Andrey Kleshchev
scale thumbnail textures down to 256 when needed. As we do to chat icons. # Conflicts: # indra/newview/llviewertexture.cpp
2023-11-21SL-20563 Add 'No Post' option to Snapshot floaterAlexander Gavriliuk
2023-11-17SL-20553: Fix crash in ~PBRPickerAgentListenerCosmic Linden
2023-11-17SL-20611 followup -- remove now unused glsl files. Fix transparent water.RunitaiLinden
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ↵RunitaiLinden
own passes and unify sky and water haze in forward rendering shaders.
2023-11-16SL-20563 Add 'No Post' option to Snapshot floaterAlexander Gavriliuk
2023-11-15Merge remote-tracking branch 'remotes/origin/DRTVWR-559' into DRTVWR-596RunitaiLinden
2023-11-14SL-18343: Simple interim GLTF material preview - base color only (#511)cosmic-linden
2023-11-13Drtvwr 596 11/8/2023 (#501)RunitaiLinden
* SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials. * SL-20582 Fix for overriding to alpha mode blend not working. Incidental decruft of dead code (thanks, Rye!)
2023-11-09SL-20553: Fix new material item still sometimes not updating in UICosmic Linden
2023-11-09SL-20553: Fix assertCosmic Linden
2023-11-09SL-20553: Fix inventory item not updating with correct permission label in UICosmic Linden
2023-11-09SL-20553: Permissions touch-upCosmic Linden
2023-11-09SL-20553: Clean up dead codeCosmic Linden
2023-11-09SL-20553: Fix save material to inventory not working with new agent-based ↵Cosmic Linden
permissions
2023-11-09SL-20553: Save material button in build floater now depends on agent ↵Cosmic Linden
inventory rather than object inventory
2023-11-09DRTVWR-589 - don't prevent mangling names as we use C++ libMnikolenko Productengine
2023-11-09SL-20228 When a reflection probe is unchecked in a link set, it should stop ↵Andrey Kleshchev
being phantom