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2024-03-07viewer-private#41 Texture fail to apply to materials in some casesAndrey Kleshchev
Shift-dropping textures can fail if one of 'early' faces has nomod material
2024-03-06Merge pull request #927 from secondlife/v-712cosmic-linden
PBR Terrain UI second pass
2024-03-05Merge remote-tracking branch 'origin/release/gltf-maint2' into ↵Brad Linden
release/materials_featurette
2024-03-05Issue #54 LLRender::init crashAndrey Kleshchev
2024-03-05SL-17896 Don't crash silently if files are missing or out of memoryAndrey Kleshchev
Under debug LL_ERRS will show a message as well, but release won't show anything and will quit silently so show a notification when applicable.
2024-03-01secondlife/viewer#712: Use checkbox to make it more obvious that only one ↵Cosmic Linden
set of terrain assets is preserved. Clean up enums.
2024-03-01Merge remote-tracking branch 'origin/release/gltf-maint2' into ↵Brad Linden
release/materials_featurette
2024-03-01Merge remote-tracking branch 'origin/main' into release/gltf-maint2Brad Linden
2024-03-01Increment viewer version to 7.1.4Nat Goodspeed
following promotion of secondlife/viewer #673
2024-02-29secondlife/viewer#712: Remember previously set textures/materials when ↵Cosmic Linden
possible. Not persistent.
2024-02-29secondlife/viewer#712: More intuitive selection of PBR vs texture terrain, ↵Cosmic Linden
and update dropdown to match
2024-02-27Merge branch 'release/materials_featurette' into ↵Jonathan "Geenz" Goodman
geenz/mirrors-optimization-pass-1
2024-02-26https://github.com/secondlife/jira-archive-internal/issues/71006 Fix for ↵RunitaiLinden
probes going off the rails -- sanity clamp sky glow (#893)
2024-02-26Make sure to check if we're a hero probe before attempting to register with ↵Jonathan "Geenz" Goodman
the hero probe manager. If we're already in the list, this will return false.
2024-02-26#682 Further tweak the conservative update mechanism.Jonathan "Geenz" Goodman
2024-02-26#890 Make sure we're doing the correct distance check.Jonathan "Geenz" Goodman
#682 Improve the conservative update functionality for mirror faces. Make it attenuate depending on how much the camera is facing that specific cubemap face.
2024-02-25 #889 Start removing mDrawable references. These may be null.Jonathan "Geenz" Goodman
2024-02-25#682 Add a low priority path for conservative probe face updates. This will ↵Jonathan "Geenz" Goodman
update the "low priority" faces at half of the the probe update rate. Useful for less planar reflection geometry.
2024-02-23Merge remote-tracking branch 'origin/release/materials_featurette' into ↵Jonathan "Geenz" Goodman
geenz/mirrors-optimization-pass-1
2024-02-23Merge branch 'brad/avatar_eye_fix' into 'release/materials_featurette' (#883)Brad Linden
2024-02-23Fix for deferred avatar eyes shader failing to link on Intel GPU.Brad Linden
2024-02-23Fixes for some shader compilation failures on mac.Brad Linden
* conditional compilation should use #ifdef * layout keywords need to be lowercase
2024-02-21secondlife/viewer-issues#72: Fix clang warnings (virtual override)Cosmic Linden
2024-02-21secondlife/viewer-issues#72: Fix material preview affecting exposure on main ↵Cosmic Linden
screen
2024-02-21#682 Add an update rate parameter to help throttle mirror updates.Jonathan "Geenz" Goodman
So far 4 seems like a good balance for performance and quality. 2 is great for quality, with 6 or 8 being for higher performance. Also bring back the gaussian filter - may end up adding the FXAA filter though instead.
2024-02-20#682 Separate out the radiance gen.Jonathan "Geenz" Goodman
2024-02-20secondlife/viewer-issues#72: Clean up material preview when hidden or ↵Cosmic Linden
floater closed
2024-02-16secondlife/viewer-issues#72: Don't dirty depth in ↵Cosmic Linden
LLViewerDynamicTexture::updateAllInstances
2024-02-16secondlife/viewer-issues#72: Material preview shouldRender should return ↵Cosmic Linden
false if no render needed
2024-02-15#682 Do conservative updates on probes.Jonathan "Geenz" Goodman
2024-02-12#779 Emoji picker is an unintuitive UX disasterAlexander Gavriliuk
2024-02-09secondlife/viewer#773: Fix RenderTerrainPBREnabled requiring restart and ↵Cosmic Linden
respect simulator feature PBRTerrainEnabled
2024-02-09https://github.com/secondlife/jira-archive-internal/issues/70847 Fix for ↵RunitaiLinden
more inaccurate than usual alpha sorting (#781)
2024-02-09Merge branch 'release/materials_featurette' into release/gltf-maint2Brad Linden
2024-02-09Put PBR material swatch behind feature flag (#775)cosmic-linden
* secondlife/viewer#771: Put PBR material swatch behind feature flag * secondlife/viewer#771: Make viewer respect PBRMaterialSwatchEnabled from SimulatorFeatures
2024-02-09#68 The 'Recently used emoji' can not be selected by the 'Tab' keyAlexander Gavriliuk
2024-02-08secondlife/viewer-issues#67: Fix Windows release build warningCosmic Linden
2024-02-08Merge pull request #768 from secondlife/vi-67cosmic-linden
Improve PBR terrain loading robustness
2024-02-08secondlife/viewer-issues#67: Improve PBR terrain loading robustnessCosmic Linden
2024-02-08Update softenLightF.glslJonathan "Geenz" Goodman
2024-02-08#671 Nudge RenderMirrors and clear shader cache as needed based on ↵RunitaiLinden
SimulatorFeatures
2024-02-08Merge branch 'release/materials_featurette' into materials_featurette/mirrorsRunitaiLinden
2024-02-08Fix for crash in LLHeroProbeManagerRunitaiLinden
2024-02-08#671 Setup the viewer to respect the MirrorsEnabled simulator feature.Jonathan "Geenz" Goodman
2024-02-08Make the UI conditional.Jonathan "Geenz" Goodman
2024-02-08SL-20363 Add Advanced option 'Debug Unicode'Alexander Gavriliuk
2024-02-07Merge pull request #755 from sldevel/pbr-hdr-auto-adjust-fixRunitaiLinden
Confusion between light diffuse and light color in HDR auto-adjust mode
2024-02-07Confusion between light diffuse and light color in HDR auto-adjust modeHenri Beauchamp
While the SUNLIGHT_COLOR uniform is initialized with getSunlightColor() when not auto-adjusting for HDR, it is overwritten with getSunDiffuse()*auto_adjust_factor when auto-adjusting, causing very bad lighting discrepancies in the latter mode (especially when not at midday or midnight). Let's use getSunlightColor() everywhere, shall we ?...
2024-02-07secondlife/viewer#711: Bump featuretableCosmic Linden
2024-02-07secondlife/viewer#711: Reduce PBR terrain textures at low graphics settingsCosmic Linden