Age | Commit message (Collapse) | Author |
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Incidental decruft and camera FoV network spam reduction.
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are nearby (#227)
* Fix water fog mismatch between alpha blend and opaque when local light is nearby
* Add PBR underwater alpha blend shader
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some NaNs.
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RenderReflectionProbeLevel for preferences (which works).
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setting.
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not helpful).
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DRTVWR-583
DRTVWR-559
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DRTVWR-583
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Incidental decruft.
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* Add a binary cache for compiled shaders using glProgramBinary
* Add additional sanity checking to shader binary save and load, hook up cache clear and menu option
* Fix default init of shader cache data struct and clear gl errors before glGetError calls
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Co-authored-by: RunitaiLinden <davep@lindenlab.com>
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assertion stomping pass). Remove a couple unused debug settings and related code.
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following promotion of DRTVWR-577
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clear that those buttons are inoperable until you remove the PBR material.
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fullbright alpha. Incidental decruft.
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initialization to earlier in session (unrelated).
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DRTVWR-583
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SL-19236: Fix HUDs not rendering when transparent water graphics setting is off
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avatar GPU time into LLPerfStats. Incidental decruft.
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SL-19644: De-virtualize pushBatch
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Bump still uses its own pushBumpBatch function - OK, works the same as
before.
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