Age | Commit message (Collapse) | Author |
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# Conflicts:
# indra/newview/llmaterialeditor.cpp
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following promotion of DRTVWR-596
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# Conflicts:
# indra/newview/fonts/DejaVu-license.txt
# indra/newview/fonts/DejaVuSans-Bold.ttf
# indra/newview/fonts/DejaVuSans-BoldOblique.ttf
# indra/newview/fonts/DejaVuSans-Oblique.ttf
# indra/newview/fonts/DejaVuSans.ttf
# indra/newview/fonts/DejaVuSansMono.ttf
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atmospherics effect sun/moon/clouds
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following promotion of DRTVWR-587
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Fix for semi-transparent HUDs rendering opaque
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and fixed diffuse alpha
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This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5
where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
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drawing water twice, but needs a better long term solution.
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like to read from a depth buffer that is bound for writing
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resolution to be.
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some cases
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Threaded Optimization via driver application profile (#564)
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Incidental fix for crash when mWaterPool is null.
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SL-20611 Make haze effect local lights. Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render.
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eye/object above/below water.
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eye/object above/below water.
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LLEventPoll hack.
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