Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-26 | More consistent lighting across ALM/non-ALM/deferred/forward rendering. | Graham Linden | |
2019-03-26 | Make whether the sun or moon is primary part of llrender light state so we ↵ | Graham Linden | |
can set uniforms for shaders along with other light params. Fix atten calcs to not use abs val. | |||
2019-03-25 | Add clamp to keep speccolor non-negative. | Graham Linden | |
Make spot shadowing more consistent. | |||
2019-03-22 | Fix class1/2 light sum loops to use light_diffuse[0] for sunlight_color too. | Graham Linden | |
Rearrange ordering of scale down of light in class1 as well. | |||
2019-03-22 | Make class3 light sum loop use light_diffuse[0] for sunlight_color instead ↵ | Graham Linden | |
of atmosAffectDirectionalLight with sunlight_color that isn't updated correctly. | |||
2019-03-21 | SL-10751 | Graham Linden | |
Fix skydome VB generation to cover entire range of phi (give sky pants). Add shader code to fade out clouds to simulate old look at altitude. | |||
2019-03-20 | SL-10449 | Graham Linden | |
Fix name of attenuation setter used. Fix flipped light vec. Make class3 lights use shadows on projector ambiance too. | |||
2019-03-20 | SL-10449 | Graham Linden | |
Make setting ALM from Mid through High graphics possible on OSX by fixing link error from softenLight shader. Set values to the atmos attenuation and additive color varyings to avoid warnerror from OSX GLSL compiler/linker. | |||
2019-03-20 | Merged in graham_linden/viewer-eep-fixes (pull request #305) | Rider Linden | |
SL-10764, SL-10768. SL-10763 | |||
2019-03-19 | SL-10763 | Graham Linden | |
Fix broken logic for alpha drawpool when rendering with basic shaders off. Force unbind of 2nd tex unit that we use during water rendering. | |||
2019-03-19 | SL-10764 | Graham Linden | |
Fix the light_atten decsl for specular lighting too. | |||
2019-03-19 | SL-10764 | Graham Linden | |
Fix lighting issues when using shaders, but not ALM. Shader code cleanup (remove do nothing functions only in one file). Fix obsolete comment to refer to correct storage for projector ambiance. | |||
2019-03-19 | SL-10773: Logic was reversed. Test for mCurrentEvenriont missing | Rider Linden | |
2019-03-15 | Make alpha drawpool optimizations an opt-in render debug setting for the ↵ | Graham Linden | |
adventurous. | |||
2019-03-15 | Disable optimizations to batch fullbright and emissive draws together to ↵ | Graham Linden | |
minimize GL blend state changes. | |||
2019-03-15 | Restore optimizations for fullbright/emissives with changes to fix lighting ↵ | Graham Linden | |
breakage when they're in play. | |||
2019-03-15 | Merge | Graham Linden | |
2019-03-15 | SL-10743, SL-10744 | Graham Linden | |
Don't step on SUNLIGHT_COLOR uniform w/ syncLightState competing set. Put drawpool alpha render loop lighting setup changes as they were (this will give back some performance and possibly require reopening 10566). | |||
2019-03-15 | SL-10672 Fixed Sun transitioned to image from previous keyframe | andreykproductengine | |
2019-03-14 | Merge | Rider Linden | |
2019-03-14 | Merge | Rider Linden | |
2019-03-14 | Remove unused cloud shadow shader var for Clang. | Graham Linden | |
2019-03-13 | Further tab restoration and whitespace delta minimization. | Graham Linden | |
2019-03-13 | SL-10741 | Graham Linden | |
Remove shadow influence on ambient term causing inverted lighting in extreme setups. | |||
2019-03-13 | Mods to make merge with viewer-release have less whitespace-only change and ↵ | Graham Linden | |
fix diffs between EEP and VR. | |||
2019-03-12 | More tab restoration. | Graham Linden | |
Also fix ref to removed extra GLSL link module. 'warn-on-failure:no-tabs' | |||
2019-03-12 | Tab restoration project. | Graham Linden | |
'warn-on-failure:no-tabs' | |||
2019-03-12 | SL-10732 | Graham Linden | |
Fix accum of shadow weights and handling of clipped areas in spot shadow sampling. | |||
2019-03-08 | Runtime files required by CEF changed in this version of CEF. We add them to ↵ | callum_linden | |
the cef-bin and dullahan 3p packages but they were not copied to the right place - now they are | |||
2019-03-08 | Fix tabs. | Graham Linden | |
2019-03-08 | Merge | Graham Linden | |
2019-03-07 | Merge | Rider Linden | |
2019-03-07 | SL-10700: If a track is empty show the name of the track used below it. If ↵ | Rider Linden | |
all tracks are empty for a parcel are empty report thath it uses region settings. | |||
2019-03-07 | Fix tabs. | Graham Linden | |
2019-03-07 | SL-10421 | Graham Linden | |
Add pointer checks to possibly avoid bugsplat autoreported crash. | |||
2019-03-07 | Merged in graham_linden/viewer-eep-fixes (pull request #298) | Rider Linden | |
SL-10618, SL-10698 | |||
2019-03-07 | SL-10618, SL-10698 | Graham Linden | |
Fix reflection/distortion map culling planes again. Fix broken handling of shadow disables in ALM forward shaders. | |||
2019-03-07 | SL-10635 Better handlling for unexpected situations | andreykproductengine | |
2019-03-06 | Make octree walk stop thrashing the caches with tex work. | Graham Linden | |
Add many more fast timer blocks to differentiate where time goes in UI and Shadow rendering. | |||
2019-03-05 | Don't rebuild reflection when only edge water patches are in play. | Graham Linden | |
Use (Restore)TexSetup for tex binding (should be equivalent now). Simplify uniform management in alpha drawpool loop. Fix wrong modelview mat being used for distortion map gen. | |||
2019-03-04 | Roll back even more alpha draw pool optimizations that break particles. | Graham Linden | |
2019-03-04 | Fix line-endings. | Graham Linden | |
2019-03-04 | Factor emissives and fullbrights out of alpha draw pool loop of death. | Graham Linden | |
2019-03-04 | SL-10566 | Graham Linden | |
Put back old alpha pool draw loop with option to render emissives out of order to save state changes. | |||
2019-03-04 | Roll back optimizations to lldrawpoolalpha causing emissive strangeness and ↵ | Graham Linden | |
alpha materials lighting errors. | |||
2019-03-04 | Fix unused local var 'partition' and avoid assert in rendering highlights. | Graham Linden | |
2019-03-04 | SL-10566 | Graham Linden | |
Disable pre-cull of water causing refraction/reflection map generation more than is necessary. Re-org alpha draws to limit state changes based on render type. | |||
2019-03-03 | SL-10664, SL-10666 | Graham Linden | |
Fix up culling issues from perf work and fix Depth of Field rendering to get depth values properly. Baseline for performance work. | |||
2019-03-02 | Merge | Graham Linden | |
2019-03-02 | SL-10664 | Graham Linden | |