Age | Commit message (Collapse) | Author |
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luminance and distance to center of screen, rebalance night, don't rely on blending not clamping R16F.
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to exposure sample.
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DRTVWR-559
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SL-18563
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hacky HDR sky reflections).
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DRTVWR-559
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SL-18563
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auto-fps viewer
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indirect lighting. Minor incidental decruft.
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incidental decruft.
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shadow draw distance in probes.
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LLViewerObject::updateTEMaterialTextures call
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SL-19399: Allow editing all PBR texture transforms at once with Complete material radio
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SL-19394: Update default midday per feedback
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material is set.
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in more sensible way. Ignore "Lock repeat" in PBR mode as it's redundant
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material radio
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knows what else.
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SL-19394: Change default midday to an asset ID with probe ambiance
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probes (thanks Rye), remove noiseMap from light shaders (removes speckles), make irradiance maps RGB16F instead of RGBA16. Use actual luminance for sky instead of max color component during irradiance map pass.
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related SL-18684/SL-19206/SL-19173
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DRTVWR-559
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