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AgeCommit message (Expand)Author
2011-03-03mergeTofu Buzzard
2011-03-03Fix for DoF effect being busted on transparent surfaces.Dave Parks
2011-03-03SH-1072 Implement new DoF focus rules (no DoF in build mode, always focus on ...Dave Parks
2011-03-03mergeDave Parks
2011-03-03SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be p...Dave Parks
2011-03-01mergeTofu Buzzard
2011-03-01Mergeleyla_linden
2011-03-01SH-311 Physics Shape Type UI collides with torus parametersleyla_linden
2011-03-01SH-1068 Disable DoF when underwater (shader doesn't have enough information t...Dave Parks
2011-03-01SH-1072 Fix for DoF focal point being incorrect.Dave Parks
2011-02-28mergeTofu Buzzard
2011-02-28mergeprep linden
2011-02-28sh-517 Content authors can specify a pivot node (Assetpivot).prep linden
2011-02-28Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-25STORM-980 : pull into viewer-developmentMerov Linden
2011-02-25STORM-974 : pull into viewer-developmentMerov Linden
2011-02-25STORM-680 : pull into viewer-developmentMerov Linden
2011-02-25STORM-979 : pull into viewer-developmentMerov Linden
2011-02-24mergeTofu Buzzard
2011-02-24Automated merge with http://hg.secondlife.com/mesh-developmentXiaohong Bao
2011-02-24MergeXiaohong Bao
2011-02-24SH-1040 Make both model preview drop downs functionalleyla_linden
2011-02-24SH-1045leyla_linden
2011-02-23mergeTofu Buzzard
2011-02-23Mergeleyla_linden
2011-02-23SH-1035 Model preview background color should match specleyla_linden
2011-02-23SH-301 Cleanup -- accidentally removed a multiply by sDistanceFactorDave Parks
2011-02-23SH-301 Use avatar distance and radius when calculating LoD for rigged attachm...Dave Parks
2011-02-23SH-473/CTS-248 Enable mirror and invert check boxes for meshes.Dave Parks
2011-02-23Merge: Backed out changes for STORM-336 for merge due to complexity, will nee...Loren Shih
2011-02-23Fixes from merge of viewer-development -> mesh-development.Loren Shih
2011-02-23Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-22mergeTofu Buzzard
2011-02-22mergeDave Parks
2011-02-22SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion quer...Dave Parks
2011-02-22mergeDave Parks
2011-02-22SH-438 Use node name instead of mesh name for object names when importing mes...Dave Parks
2011-02-22Automated merge with http://hg.secondlife.com/viewer-developmentXiaohong Bao
2011-02-22set "RenderVBOMappingDisable" to be true by default to stop VBO memory leaking.Xiaohong Bao
2011-02-22mergeTofu Buzzard
2011-02-18Code cleanup and removed hacky code support for some old legacy rig typesprep linden
2011-02-18mergeDave Parks
2011-02-18SH-948 don't occlusion cull everything when deferred rendering is enabledDave Parks
2011-02-18Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-17mergeTofu Buzzard
2011-02-17mergeDave Parks
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ...Dave Parks
2011-02-17mergeTofu Buzzard
2011-02-17mergeDave Parks
2011-02-17SH-547 Use appropriate texture channel for rendering avatars into their impos...Dave Parks