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2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵Dave Parks
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
2011-10-02SH-2276 Fix for failed assertions reported from debug-enabled viewers. ↵Dave Parks
Also, remove "Basic Shaders" as a user settable option (shaders are always on if GL version >= 2.0, always off otherwise)
2011-09-30SH-2465 Fix for redundant addition of bloom when FXAA enabledDave Parks
2011-09-30SH-2240 Fix for typo preventing deferred rendering from working on linux/osxDave Parks
2011-09-30mergeDave Parks
2011-09-30merge changes for storm-1614Oz Linden
2011-09-30merge changes for storm-1612Oz Linden
2011-09-30merge changes for storm-1611Oz Linden
2011-09-30pull back beta branch fix for storm-1620Oz Linden
2011-09-30mergeDave Parks
2011-09-30Fix for linux buildDave Parks
2011-09-30SH-2244 Fix for performance warning on AMD cardsDave Parks
2011-09-29SH-2370 Fix for alpha masked objects not getting highlighted when highlight ↵Dave Parks
transparent enabled.
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵Dave Parks
to reload shaders when toggling FSAA on and off)
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵Dave Parks
to reload shaders when toggling FSAA on and off)
2011-09-29SH-2477 Integrate Tofu's FXAA edge threshold tweaksDave Parks
2011-09-29SH-2416 Make automatic alpha mask detection on by defaultDave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)
2011-09-29SH-2276 enable verbose GL debugging to try and get some more info in crash ↵Dave Parks
reports
2011-09-29SH-2276 disable private memory pool managementDave Parks
2011-09-29Pull Nyx's thread local data initialization fixDave Parks
2011-09-29STORM-1612 WIP Implemented new click-to-walk/teleport preferences design.Vadim ProductEngine
2011-09-29merge changes for storm-1628Oz Linden
2011-09-28VWR-27039 FIX FR linguisticeli
2011-09-28SH-2276 Add some info around a possible deadlock culprit.Dave Parks
2011-09-28merge changes for storm-1597Oz Linden
2011-09-28SH-2276 Update window often during login to avoid windows TDR eventsDave Parks
2011-09-28SH-2276 Remove some log spam to alleviate stalls on login.Dave Parks
2011-09-28SH-2450 Potential fix for crash on login with 460M et alDave Parks
2011-09-28SH-2453 Fix for horizontal line when max altitude set to 0Dave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture ↵Dave Parks
index debug setting rebuild shaders to use no flow control when set to 1 or lower
2011-09-27Remove some unused shadersDave Parks
2011-09-27SH-2505 Fix for some objects appearing as blobs of busted geometry on vertex ↵Dave Parks
buffer update.
2011-09-27SH-2244 Make emissive attribute match actual number of components coming inDave Parks
2011-09-26Merge cleanupDave Parks
2011-09-26mergeDave Parks
2011-09-26mergeDave Parks
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating ↵Dave Parks
deprecation or performance warnings
2011-09-26SH-2244 Fix for crash in LLVertexBuffer::mapBuffer (don't use glMapBuffer by ↵Dave Parks
default)
2011-09-26SH-2244 Fix for menu backgrounds being invisible on login screen when ↵Dave Parks
shaders enabled.
2011-09-24mergeDave Parks
2011-09-24SH-2244 Fix for crash when transparent water disabled (silently ignore ↵Dave Parks
setting when basic shaders enabled)
2011-09-24SH-2244 Fix for bump surfaces appearing black when L&S disabledDave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-23SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ↵Dave Parks
added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
2011-09-23STORM-1612 FOLLOWUP Trivial Windows compilation fix.Vadim ProductEngine
2011-09-23merge changes for storm-1621Oz Linden
2011-09-23 STORM-1612 FIXED Implemented click-to-walk in Advanced mode.Vadim ProductEngine
Changes: * Click and double click in-world can now trigger click-to-walk or click-to-teleport actions, depending on preferences. * Grouped keyboard- and mouse-related settings in Preferences -> Move.
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵Dave Parks
some reason