Age | Commit message (Collapse) | Author |
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accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
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Also, remove "Basic Shaders" as a user settable option (shaders are always on if GL version >= 2.0, always off otherwise)
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transparent enabled.
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to reload shaders when toggling FSAA on and off)
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to reload shaders when toggling FSAA on and off)
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some drivers (prune shader tree of unused shaders while we're at it)
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some drivers (prune shader tree of unused shaders while we're at it)
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reports
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index debug setting rebuild shaders to use no flow control when set to 1 or lower
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buffer update.
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deprecation or performance warnings
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default)
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shaders enabled.
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setting when basic shaders enabled)
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added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
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Changes:
* Click and double click in-world can now trigger click-to-walk or
click-to-teleport actions, depending on preferences.
* Grouped keyboard- and mouse-related settings in Preferences -> Move.
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some reason
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