Age | Commit message (Collapse) | Author |
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secondlife/viewer#2490: Fix PBR terrain texture transform feature flag handled by viewer in unpredictable manner
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handled by viewer in unpredictable manner
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secondlife/viewer#2483: Fix label typo in PBR terrain texture transforms tab
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inventorymodelbackgroundfetch code. (#2476)
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to control tonemap mix (#2464) (#2468)
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secondlife/viewer#2448: Fix crash rendering rigged PBR prims
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Introduce SMAA and rework post process chain for better visual quality
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CANMOD)
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Add SMAA buffer generation passes
Add quality levels for both FXAA and SMAA
Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs
Move application of noise to final render pass to screen to avoid damaging other post process effects
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Also fix for some objects randomly disappearing until they're selected again.
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fix secondlife/viewer#1856
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Each frame renderDebug() was pointlesly going over a large list of
partitions and bridges.
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"Customize" button
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Clear unused metrics
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After instrumenting nametags some more, really UI rendering performance improvements should just focus on LLFontGL::render
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Also attempt to fix some occasional bad texture memory tracking.
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Adds gather4 support under GLSL 4.0+
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- Hold onto unreferenced textures for 30 seconds.
- Don't downres unless memory is low
- Downres when viewer is backgrounded.
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probe generation passes (#2405)
* Add dedicated sun probe shader and remove SSAO and shadow smoothing from probe generation passes (#2398)
* Fix usage of removed sunLightNoFragCoordV in shader manager
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viewer#2363 Region Day Offset error with Time of Day
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release/2024.08-DeltaFPS
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