Age | Commit message (Collapse) | Author |
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In automatic mode for simple models gradualy increase sloppy decimator until something valid is found.
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DRTVWR-546
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higher lod
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Mac/Intel
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assertions around ref counting and (hack) fix crash on shutdown from dangling texture reference (reduced to 1 dangling texture from several hundred, can't find the remaining reference).
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DRTVWR-546
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calling card
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down loading issues, fix sync issue in single threaded mode in media textures, restore LL_IMAGEGL_THREAD_CHECK functionality
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DRTVWR-546
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getCameraOffsetInitial() call can happen before init()
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DRTVWR-546
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avoid reusing a query while the GPU is still chewing on it.
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querying for available video memory.
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LLImageGL thread to update, fix AMD sync issue on ImageGL thread and install debug callbacks on LLImageGL thread when debug gl enabled.
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This reverts commit 40fe5277e1390c975d9a3184ff8fc46d69dfb450, reversing
changes made to af830e5fc5840194be95140f644a27011b9b7e06.
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This reverts commit dcf8f695367a1bcc9c495ea93a89927dd83802af, reversing
changes made to 594910a8408f67f1af7c66d5a4dfde3626669245.
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like behavior) and fix rigged alpha emissive not rendering.
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the next session.
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pass of water rendering
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bridge in state 24 (dead)
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Reset avatar 'loaded' timer after getting new mesh data
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DRTVWR-546
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row (and add more paranoia checks on texture data).
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DRTVWR-546
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real this time).
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