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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Age
Commit message (
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Author
2011-11-15
SH-2681 Fix for shader compiler error on GLSL 1.30 and later
Dave Parks
2011-11-15
merge
Dave Parks
2011-11-15
SH-2591 WIP -- fix for UI disappearing, introduces some artifacts in rotation...
Dave Parks
2011-11-14
merge
Dave Parks
2011-11-14
SH-2650 Fix for avatar eyeballs protruding from lower eyelids
Dave Parks
2011-11-11
SH-2620 -- Enabled FXAA on OSX, which fixes the issue with latest code and so...
Leslie Linden
2011-11-11
Merge with latest
Leslie Linden
2011-11-11
Assorted shader cleanup to remove a few warnings and errors for OS X.
Leslie Linden
2011-11-11
SH-2666 Fix for pixel doubling failsafe on out out of memory.
Dave Parks
2011-11-10
SH-2659 Fix for basic shaders having no affect when gl version < 2.0
Dave Parks
2011-11-10
SH-2666 Tweak depth of field optimizations based on resident feedback.
Dave Parks
2011-11-10
SH-2644 Fix debug display that shows selection triangle count and streaming cost
Dave Parks
2011-11-10
SH-2240 Better fix for red moon -- stop special casing "highlight_color" as a...
Dave Parks
2011-11-10
SH-2644 WIP -- remove debug displays pertaining to upload/download queues
Dave Parks
2011-11-10
SH-2240 Fix for red moon.
Dave Parks
2011-11-09
SH-24114 Remove unused variables
Dave Parks
2011-11-08
SH-24114 Remove unused vectorization code (outdated/unused with SSE2 requirem...
Dave Parks
2011-11-08
merge
Dave Parks
2011-11-08
SH-2507 Fix for crash when rendering axes (develop->render->show axes)
Dave Parks
2011-11-08
SH-2608 Fix for debug beacons not rendering properly.
Dave Parks
2011-11-08
SH-2652 Fix for black bands in high-res normal maps (break normal map generat...
Dave Parks
2011-11-08
merge changes for vmrg-177
Oz Linden
2011-11-08
merge changes for vmrg-178
Oz Linden
2011-11-07
SH-2634 Fix for land overlay not showing colors
Dave Parks
2011-11-07
SH-2652 For for screen going white when enabling anti-aliasing.
Dave Parks
2011-11-07
SH-2546 Fix for black water under terrain (use vec3 instead of float for vary...
Dave Parks
2011-11-07
SH-2652 Slightly slower DoF (quality), apply FXAA *after* DoF, fix for some r...
Dave Parks
2011-11-04
WIP INTL-82 LQA changes for Russian
eli
2011-11-04
SH-2652 Even faster DoF -- also fix for screen going black when DoF enabled b...
Dave Parks
2011-11-04
SH-2652 Better DoF combine foo
Dave Parks
2011-11-04
SH-2652 Even faster depth of field
Dave Parks
2011-11-04
SH-2652 Don't allocate 6000+ strings every frame
Dave Parks
2011-11-04
SH-2652 Faster depth of field
Dave Parks
2011-11-04
WIP INTL-82 LQA changes for Turkish; remove obsolete files
eli
2011-11-02
SH-1427 Fix for shader compilation failure when detail set to "mid"
Dave Parks
2011-11-02
SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha"...
Dave Parks
2011-11-02
merge
Dave Parks
2011-11-02
SH-2648 Fix for flickering shadows on 40% transparent objects.
Dave Parks
2011-11-01
SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric...
Dave Parks
2011-11-01
SH-2620 Force FXAA shader to off on OSX
Dave Parks
2011-11-01
SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of ...
Dave Parks
2011-10-31
sync with viewer-development
eli
2011-10-31
SH-2521 Put back "high detail" terrain render when basic shaders disabled (st...
Dave Parks
2011-10-31
merge changes for storm-1673
Oz Linden
2011-10-31
merge changes for storm-1669
Oz Linden
2011-10-31
merge
Brad Payne (Vir Linden)
2011-10-28
sync with viewer-development
eli
2011-10-28
SH-2633 Fix for avatar hair turning white when editing appearance
Dave Parks
2011-10-28
merge changes for storm-1577
Oz Linden
2011-10-28
merge changes for storm-1672
Oz Linden
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