Age | Commit message (Collapse) | Author |
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Also tweak existing Lua interleaved-responses test to accommodate new Lua
periodic suspend behavior.
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Use in LuaState::expr() so we can catch a runaway in-memory Lua chunk as well
as a script read from a file.
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Make LLCoros constructor echo "LLApp" status-change events on new "LLCoros"
event pump.
Rename LLCoros::kill() to killreq() because this operation only registers a
request for the named coroutine to terminate next time it calls checkStop().
Add a new CoroData member to record the name of the coroutine requesting
termination. killreq() sets that and also posts "killreq" to "LLCoros".
Add an optional final-cleanup callback to LLCoros::checkStop(). Make
checkStop() check for a pending killreq() request as well as viewer
termination. Introduce new LLCoros::Killed exception for that case.
Introduce LLCoros::getStopListener(), with two overloads, to encapsulate some
of the messy logic to listen (perhaps temporarily) for viewer shutdown. Both
overloads are for use by code at the source end of a queue or promise or other
resource for which coroutines might still be waiting at viewer shutdown time.
One overload is specifically for when the caller knows the name of the one and
only coroutine that will wait on the resource (e.g. because the caller IS that
coroutine). That overload honors killreq().
Use getStopListener() to simplify the four existing places where we set up
such a listener. Add a fifth: also make WorkQueue listen for viewer shutdown
(resolving a TODO comment).
Remove LLLUAmanager::terminateScript(), getTerminationList() and the static
sTerminationList. In the Lua interrupt callback, instead of checking
sTerminationList, call LLCoros::checkStop().
Change LLFloaterLUAScripts terminate-script logic to call LLCoros::killreq()
instead of posting on "LLLua" and calling LLLUAmanager::terminateScript().
Drop LLApp::setStatus() posting to "LLLua" LLEventPump: the above makes that
moot.
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Move towards packaging artifacts with xz, which offers higher compression ratios and faster decode time.
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following promotion of secondlife/viewer #690
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Add test_luafloater_demo2.lua and test_luafloater_gesture_list2.lua examples.
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Luau for Linux
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Lua scripts floater
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the filename)
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Our std::strings are UTF-8 encoded, so conversion from std::string to
std::filesystem::path must use UTF-8 decoding. The native Windows
std::filesystem::path constructor and assignment operator accepting
std::string use "native narrow encoding," which mangles path strings
containing UTF-8 encoded non-ASCII characters.
fsyspath's std::string constructor and assignment operator explicitly engage
std::filesystem::u8path() to handle encoding. u8path() is deprecated in C++20,
but once we adapt fsyspath's conversion to C++20 conventions, consuming code
need not be modified.
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On Windows, std::filesystem::path::value_type is wchar_t, not char -- so
path::string_type is std::wstring, not std::string. So while Posix path
instances implicitly convert to string, Windows path instances do not. Add
explicit u8string() calls.
Also add LL.abspath() Lua entry point to further facilitate finding a resource
file relative to the calling Lua script. Use abspath() for both
test_luafloater_demo.lua and test_luafloater_gesture_list.lua.
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This lets a calling script verify that it's running at the right point in the
viewer's life cycle. A script that wants to interact with the SL agent
wouldn't work if run from the viewer's command line -- unless it calls
startup.wait("STATE_STARTED"), which pauses until login is complete.
Modify test_luafloater_demo.lua and test_luafloater_gesture_list.lua to find
their respective floater XUI files in the same directory as themselves.
Make them both capture the reqid returned by the "showLuaFloater" operation,
and filter for events bearing the same reqid. This paves the way for a given
script to display more than one floater concurrently.
Make test_luafloater_demo.lua (which does not require in-world resources) wait
until 'STATE_LOGIN_WAIT', the point at which the viewer has presented the
login screen.
Make test_luafloater_gesture_list.lua (which interacts with the agent) wait
until 'STATE_STARTED', the point at which the viewer is fully in world.
Either or both can now be launched from the viewer's command line.
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Make LLRequireResolver capture std::filesystem::path instances, instead of
std::strings, for the path to resolve and the source directory. Store the
running script's containing directory instead of calling parent_path() over
and over.
Demote Lua LL.post_on() logging to DEBUG level instead of INFO.
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Earlier we had blithely designated the 'pending' list (which stores
WaitForReqid objects for pending request() and generate() calls) as a weak
table. But the caller of request() or generate() does not hold a reference to
the WaitForReqid object. Make pending hold "strong" references.
Private collections (pending, waitfors) and private scalars that are never
reassigned (reply, command) need not be entries in the leap table.
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Run each script file with new LuaState
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Make LuaListener listen for "LLApp" viewer shutdown events. On receiving such,
it closes its queue. Then the C++ coroutine calling getNext() wakes up with an
LLThreadSafeQueue exception, and calls LLCoros::checkStop() to throw one of
the exceptions recognized by LLCoros::toplevel().
Add an llluamanager_test.cpp test to verify this behavior.
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Don't use "debug" as the name of a function to conditionally write debug
messages: "debug" is a Luau built-in library, and assigning that name locally
would shadow the builtin. Use "dbg" instead.
Recast fiber.print_all() as fiber.format_all() that returns a string; then
print_all() is simply print(format_all()). This refactoring allows us to use
dbg(format_all()) as well.
Add a couple new dbg() messages at fiber state changes.
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The problem with running a `require()` module on a Lua coroutine is that it
prohibits calling `leap.request()` at module load time. When a coroutine calls
`leap.request()`, it must yield back to Lua's main thread -- but a `require()`
module is forbidden from yielding.
Running on Lua's main thread means that (after potentially giving time slices
to other ready coroutines) `fiber.lua` will request the response event from
the viewer, and continue processing the loaded module without having to yield.
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# Conflicts:
# .github/workflows/build.yaml
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following promotion of secondlife/viewer #650
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Also streamline util.contains(), given table.find().
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fiber.lua's scheduler() is greedy, in the sense that it wants to run every
ready Lua fiber before retrieving the next incoming event from the viewer (and
possibly blocking for some real time before it becomes available). But check
for viewer shutdown before resuming any suspended-but-ready Lua fiber.
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This is a very common pattern, especially in test code, but elsewhere in the
viewer too.
Use it in llluamanager_test.cpp.
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Recast fiber.yield() as internal function scheduler().
Move fiber.run() after it so it can call scheduler() as a local function.
Add new fiber.yield() that also calls scheduler(); the added value of this new
fiber.yield() over plain scheduler() is that if scheduler() returns before the
caller is ready (because the configured set_idle() function returned non-nil),
it produces an explicit error rather than returning to its caller. So the
caller can assume that when fiber.yield() returns normally, the calling fiber
is ready.
This allows any fiber, including the main thread, to call fiber.yield() or
fiber.wait(). This supports using leap.request(), which posts a request and
then waits on a WaitForReqid, which calls ErrorQueue:Dequeue(), which calls
fiber.wait().
WaitQueue:_wake_waiters() must call fiber.status() instead of
coroutine.status() so it understands the special token 'main'.
Add a new llluamanager_test.cpp test to exercise calling leap.request() from
Lua's main thread.
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