Age | Commit message (Collapse) | Author |
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UI texture priority.
* Still need to only request smaller mip maps of icon textures
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to be reviewed by davep
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Changed mTabs to hold LLSideTrayTab* so we don't have to dynamic_cast<> everywhere
Reviewed with Leyla.
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that has DLLs with no manifest as per recent build change.
Tweaked bookamrks for test app too.
Finally, added fix for DEV-41392 (Home URL Preview should be next to the Home URL)
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play override prim settings.
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Two part fix: prevented the copying of wearable parameters to the avatar to trigger a rebake.
Then: Called wearableUpdated every time a wearable was added/removed/replaced and ensured it properly invalidated the composite
Confirmed working fix on developer machine.
Code reviewed by Seraph.
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to most user events and using new scroll wheel event.
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depending on item worn state
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https://svn.aws.productengine.com/secondlife/pe/stable-2 into P:\svn\viewer-2.0.0-3, respecting ancestry
* Bugs: EXT-1590 EXT-1694 EXT-1660 EXT-1646 EXT-1694 EXT-1316 EXT-1775 EXT-1798 EXT-1799 EXT-1117 EXT-1571 EXT-1572
* Dev: EXT-1757 EXT-991 EXT-1758 EXT-1770 EXT-1192 EXT-1613 EXT-1611 EXT-1256 EXT-1758 EXT-747
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svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/avatar-pipeline-14-seraph into svn+ssh://svn.lindenlab.com/svn/linden/branches/viewer/viewer-2.0.0-3
Bugs: EXT-1785 EXT-1818 EXT-1820 EXT-1845
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translation
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These textures are used during terrain rendering. Not having them also
breaks invisiprims in an interesting way.
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removing name attribute stopped "Missing String" message
appearing - don't know why - asking around.
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Removed some dead code from LLSideTray
Next step is to merge all the tab art with overlay art and use button selected images to show a "pressed" state for all buttons.
Reviewed with Angela.
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Reviewed by Richard
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-actually deleted the file this time
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constructor, not reviewed
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Now building with llkdu can be skipped by specifying INSTALL_PROPRIETARY=OFF when configuring the build.
Reviewed by palmer
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Texture changes in appearance editor were not taking effect immediately. Changed texture setting code to refresh local bake of textures.
Code reviewed by Vir
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we're not implementing it as a feature yet.
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prevents buying land more than once per login session.
Made LLFloaterBuyLandUI destroy itself on close, which cleans up pending currency transactions.
Changed LLViewerParcelMgr::deleteBuyInfo() signature because I found it confusing.
Reviewed with Richard.
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Made an adjustment to ignore remove requests on items that don't exist, to avoid the extra messages to the server.
Also made a couple of adjustments to ensure removal of alpha masks and tattoos along with other wearable types.
Added these code points to the wiki page detailing what modifications need to be made when adding a new wearable type:
https://wiki.lindenlab.com/wiki/User:Vir#Adding_new_wearables
Code reviewed by Seraph.
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now we have first, middle, last tab art
reviewed by richard
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viewer_manifest.py has acquired new 'ln -s' commands to avoid duplicating
shared .dylib files between the main Second Life app bundle and the embedded
mac-updater and mac-crash-logger app bundles. Unfortunately, the second time I
ran with these new commands, they failed because the target already existed.
Added -f switch to make that case benign.
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an explicit include for LLViewerFetchedTexture because it's used for
a template specialization, and fixed LLLocalTextureObject constructor
to take a const LLUUID reference so locals can be passed.
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