Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
# Conflicts:
# indra/newview/pipeline.cpp
|
|
following promotion of DRTVWR-440
|
|
|
|
|
|
|
|
water Fresnel
|
|
|
|
|
|
|
|
|
|
|
|
Fix light falloff being corrupted when editing value via build floater spinner
Approved-by: Dave Houlton
|
|
Fix editing light color corrupting intensity and color values
Approved-by: Dave Houlton
|
|
|
|
|
|
|
|
|
|
|
|
SL-12902 Better fix for light color values in color swatch not matching light color values inworld.
|
|
light color values inworld.
|
|
|
|
|
|
WRT light color values.
|
|
|
|
|
|
davep/DRTVWR-440
|
|
materialF and fullbrightShinyF
|
|
|
|
SL-11589
Approved-by: Dave Houlton <euclid@lindenlab.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
following promotion of DRTVWR-481
|
|
|
|
SL-12574: Tweak sky cubemap to not be as dark to better match Windlight
Approved-by: Dave Houlton <euclid@lindenlab.com>
|
|
|
|
|
|
|
|
SL-12005 Fix for projectors getting brighter when switching to single light shader.
|
|
shader.
|
|
SL-12781
Approved-by: Dave Houlton <euclid@lindenlab.com>
|
|
|