Age | Commit message (Collapse) | Author |
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blending. General refactor.
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Also decrease threshold to (hopefully) reasonable level
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maps for triplanar mapping, minor cleanup
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debugging/profiling
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higher, bump feature table
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materials (still not accurate, but better...)
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PBR as that is not needed at the moment
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texture repeats currently broken
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hooking up code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing""
This reverts commit 2318d657660320b921e1566b54d3833c0401a34c.
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of 16 texture binds. Bump featuretable
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featuretable.
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code for PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing"
This reverts commit de9184479cfc179ba6e9d6ff388aff7da7f0b4ab.
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PBR-specific terrain geometry updates. Unfortunately, this version has a bug which can cause rebuilds to be skipped. Needs more work/testing
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Blinn-Phong/PBR have populated the foreground
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out an emissive texture. Also affects base color and ORM
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restarting viewer
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flickering
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doesn't render properly just yet
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shaders, uniforms
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shaders, uniforms
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copy/paste for now. Use same draw pool
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when terrain textures do not load
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does not consolidate opaque textures
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SL-17405 (Part 2): Fix viewer not requesting land impact when a non-root prim in a link set gets a GLTF material ID update
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prim in a link set gets a GLTF material ID update
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nearby (bad distance calculation)
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