Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-13 | Backed out changeset f196197a816a | Tofu Linden | |
2010-04-07 | merge fix. | Tofu Linden | |
2010-04-07 | apply latest ssreflections tweaks to class2 and class3. | Tofu Linden | |
2010-04-07 | tidy up ssreflections comments and structure a bit. | Tofu Linden | |
2010-04-06 | extra diffuse sample in ssreflection to decrease aliasing. | Tofu Linden | |
2010-04-02 | ssreflection: restore the shadow factor I accidentally removed with the last ↵ | Tofu Linden | |
update. | |||
2010-04-02 | apply ssreflection changes to class2 and class3 too. | Tofu Linden | |
2010-04-02 | clean-up transplant | Tofu Linden | |
2010-04-02 | ssreflections: perspective reflection for sunlight, planar reflection for ↵ | Tofu Linden | |
ssreflection | |||
2010-04-02 | ssreflections: water reflections strongly imply that the non-perspective ↵ | Tofu Linden | |
reflection from eye is the right one. | |||
2010-04-02 | ssreflections: use the minimum of the lighting dp and the appropriateness. ↵ | Tofu Linden | |
not the product. | |||
2010-04-02 | ssreflections: reflect sunlight direction for reflection. dunno how I feel ↵ | Tofu Linden | |
about this yet. | |||
2010-04-01 | DEV-47845: Finished fixing an update bug on the physics shape type and fixed ↵ | Matthew Breindel (Falcon) | |
the name of that combo box. | |||
2010-04-01 | Fixed line ending | Matthew Breindel (Falcon) | |
2010-04-01 | DEV-47845 More cleanup. Fixed a bug where the physics shape type wouldn't ↵ | Matthew Breindel (Falcon) | |
get displayed properly until you re-selected an object. | |||
2010-03-31 | DEV-47845 Cleaned up names. | Matthew Breindel (Falcon) | |
2010-03-26 | DEV-47845 Fix to work with TCP/LLSD message. This checkin is experimental, ↵ | Matthew Breindel (Falcon) | |
so if it breaks a build, just revert to the previous changeset. | |||
2010-03-31 | debug ssreflection blur direction. minor. | Tofu Linden | |
2010-03-31 | debug ssreflection blur direction. minor. | Tofu Linden | |
2010-03-29 | ss reflections tweakage: | Tofu Linden | |
+ // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness. | |||
2010-03-28 | ss reflections: make the guess less far from the source. | Tofu Linden | |
2010-03-26 | screen-space reflections: remember to unbias the value from the depth map. ↵ | Tofu Linden | |
don't use varying version of lightnorm for lighting the reflection-guess-point. | |||
2010-03-22 | lowest water reflection level label 'none' changed to a more accurate 'minimal' | Tofu Linden | |
2010-03-22 | bring linux featuretable in line with recent win32 featuretable changes. | Tofu Linden | |
2010-03-22 | screen-space reflections mk4. generally subtle. very cheap. | Tofu Linden | |
2010-03-20 | Tweak detail settings and make graphics preferences widget enabling respect ↵ | Dave Parks | |
requirements. | |||
2010-03-20 | SSAO version of sunLight shaders. | Dave Parks | |
2010-03-19 | Make gcc happy | Dave Parks | |
2010-03-19 | Line ending fix. | Dave Parks | |
2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵ | Dave Parks | |
SSAO. | |||
2010-03-19 | Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetail | Dave Parks | |
2010-03-19 | Cleanup of RenderReflectionDetail getting duplicated in low/mid_graphics.xml | Dave Parks | |
2010-03-19 | Replace usage of RenderWaterReflections with RenderReflectionDetail. | Dave Parks | |
2010-03-18 | XML changes for new graphics preferences | Dave Parks | |
2010-03-17 | CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will ↵ | Dave Parks | |
revisit soft alpha in materials project. | |||
2010-03-17 | Fix for impostors being fullbright when deferred rendering enabled. | Dave Parks | |
2010-03-09 | We can enable alpha masking for fullbright faces as long as we're not in ↵ | Tofu Linden | |
deferred mode. Deferred masked fullbrights are still broken (we fall back to blending instead of masking as a workaround), but they always have been. :/ | |||
2010-03-09 | Disable alpha-masking for glowing surfaces. It seems beyond my ability to ↵ | Tofu Linden | |
get right. Refactor some replicated and/or strangely-expressed logic. | |||
2010-03-08 | VWR-4214 followup | Tofu Linden | |
Make the fix work for alpha masks ('fast alpha') too - ironically this hasn't ever worked either AFAICT. | |||
2010-03-08 | fixes VWR-4214 Glow effect passes through alpha textures where alpha is ↵ | Tofu Linden | |
actually "solid" and its many many dupes. In summary this does the following: * When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments * Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow. Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :) | |||
2010-03-07 | Add a touch of fakey ripple to shadows on the surface of water, as if the ↵ | Tofu Linden | |
water has depth. Using 4th component of the normal map to encode a position displacement (along the normal) in the class2 shadow lookup. | |||
2010-03-07 | Some extra comments to help me get things straight. | Tofu Linden | |
2010-03-07 | trivial comment typo fix. | Tofu Linden | |
2010-03-07 | Remove an extraneous normalize() from the water fragment shader - the last ↵ | Tofu Linden | |
thing we did to this vector was normalize it anyway. | |||
2010-03-07 | Remove the class2/class3 water shaders, which aren't materially different ↵ | Tofu Linden | |
from class1 except for some minor const tweaks (I've migrated class3's tweaks into class1 on the assumption that this was what davep sees all the time) | |||
2010-03-05 | COMMENTS! | Dave Parks | |
2010-03-05 | Fix for avatar eyes not showing up when deferred rendering enabled. | Dave Parks | |
2010-03-05 | Fix for sun specular highlights showing up in shadow when diffuse ambiance ↵ | Dave Parks | |
greater than 0. | |||
2010-03-05 | Remove some fast timers that were being futzy. | Dave Parks | |
2010-03-04 | Optimiziation pass. | Dave Parks | |
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers. |