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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2022-06-23
Merged DRTVWR-559 into SL-17274_gbuffer_flags
Michael Pohoreski
2022-06-23
Merged DRTVWR-559 into SL-17274_view_dir
Michael Pohoreski
2022-06-22
SL-17600 Cubemap filter tuning.
Dave Parks
2022-06-22
SL-17600 Proper irradiance probes.
Dave Parks
2022-06-22
Add tinygltf and Vulkan GLTF to licenses.txt
Dave Parks
2022-06-21
SL-17274: Remove hard-coded magic number checking if G-Buffer flag is set
Ptolemy
2022-06-21
SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlight
Ptolemy
2022-06-21
SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps).
Dave Parks
2022-06-21
SL-17274: Add view_dir uniform
Ptolemy
2022-06-21
SL-17600 Revise reflection probe priorities
Dave Parks
2022-06-17
SL-17287 Slightly less hacky and much less crash cube snapshot render target ...
Dave Parks
2022-06-16
SL-17619 Add support for embedded textures to GLTF importer
Dave Parks
2022-06-15
SL-17605 WIP - Upload->Material now lets you pick a GLTF file and imports the...
Dave Parks
2022-06-14
SL-17586 WIP -- LLMaterialEditor prototype and "New Material" inventory buttons.
Dave Parks
2022-06-10
SL-17523 Add reflection probe ambiance to windlight settings and integrate wi...
Dave Parks
2022-06-10
SL-17574 Fix for box probes not applying.
Dave Parks
2022-06-10
SL-17574 Add probe detail combo box to advanced graphics preferences. Fix sp...
Dave Parks
2022-06-09
SL-17573 Add "dynamic" checkbox, also followup on SL-17551 and do "Select Inv...
Dave Parks
2022-06-09
SL-17551 Followup -- remove some dead pick-render related code.
Dave Parks
2022-06-09
SL-17551 Add "Select Reflection Probes" menu option and make invisible object...
Dave Parks
2022-06-08
Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Dave Parks
2022-06-08
SL-17285 Fix for probe influence volume combo box not applying.
Dave Parks
2022-06-08
SL-17214 initial loader class skeleton
Dave Houlton
2022-06-08
SL-17546 Fix 'release' configuration build tests
Andrey Kleshchev
2022-06-07
DRTVWR-559: Fix fullbrightShiny not compiling on AMD due to type mismatch
Ptolemy
2022-06-07
SL-17546 Do not launch updater for a non-interactible instance
Andrey Kleshchev
2022-06-03
SL-17285 Build fix take two.
Dave Parks
2022-06-03
SL-17285 Build fix (coding policy needs last line to be blank).
Dave Parks
2022-06-02
Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Dave Parks
2022-06-02
SL-17285 Add proper reflection probe support to LLVOVolume, LLPrimitive, and ...
Dave Parks
2022-06-02
SL-17505 Preview should be displaying rigged attachments only
Andrey Kleshchev
2022-05-27
DRTVWR-543 post-merge cleanup
Andrey Lihatskiy
2022-05-27
post-merge build fix
Andrey Lihatskiy
2022-05-27
Merge branch 'master' into DRTVWR-543-maint
Andrey Lihatskiy
2022-05-26
Merge master v 6.6.1 into DRTVWR-559
Dave Houlton
2022-05-25
Increment viewer version to 6.6.1
Nat Goodspeed
2022-05-24
SL-17287 Don't update reflection probes when PBR is disabled.
Dave Parks
2022-05-24
SL-17472 Add checkbox to preferences for enabling "PBR" that uses "class3" de...
Dave Parks
2022-05-20
SL-17287 Instrument and optimize cubemap render. Fix for cubemap snapshots d...
Dave Parks
2022-05-20
SL-17287 Update Tracy to 0.8.1. Clean up GPU instrumentation.
Dave Parks
2022-05-19
SL-17286 Only update reflection probe UBO once per pipe flush
Dave Parks
2022-05-19
SL-17286 Reflection probe alpha/fullbright support.
Dave Parks
2022-05-19
SL-17451 Fix for erroneous attempt to apply vertex color alpha to texture bef...
Dave Parks
2022-05-18
Make reflection probe ambiance controllable by a saved setting
Dave Parks
2022-05-18
SL-17416 Box reflection probe influence volumes
Dave Parks
2022-05-18
SL-17449 Fix for Alexa's hair
Dave Parks
2022-05-18
SL-17417 Fix for incorrect reflection orientation on fullbright prims.
Dave Parks
2022-05-17
SL-17416 Quick 'n dirty reflection probe override hack.
Dave Parks
2022-05-17
Merge branch 'DRTVWR-546' of ssh://bitbucket.org/lindenlab/viewer into DRTVWR...
Dave Parks
2022-05-17
SL-17421 Fix for fullbright alpha mask shader ignoring vertex alpha
Dave Parks
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