Age | Commit message (Collapse) | Author |
|
|
|
|
|
especially for rigged meshes
|
|
Still has a 2x error in the radius calc, but gets radius using the dynamic box.
|
|
get rebuilt after invalid joints are scrubbed.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for rigged meshes in animated objects
|
|
|
|
shortcut
|
|
|
|
Roll back optimization that breaks cubemap updates
Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
|
|
are used, but is needed for cubemap update.
|
|
|
|
|
|
|
|
|
|
accidentally setting it on systems which cannot handle the mem load it implies
|
|
prim, where applicable.
|
|
|
|
|
|
|
|
|
|
|
|
anyway.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
location
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|