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2024-08-07Merge branch 'release/luau-scripting' into viewer-lua-smootherNat Goodspeed
2024-08-07Fix omission in login.savedLogins().Nat Goodspeed
Also add Region.lua.
2024-08-07Merge branch 'release/luau-scripting' into viewer-lua-smootherNat Goodspeed
2024-08-07Rename 'UI' 'getParents' op to 'getTopMenus', add UI.lua function.Nat Goodspeed
Also update the 'UI' help text to reflect its more general nature. Mention 0-relative rank in the xxToolbarBtn operation help text.
2024-08-07Merge branch 'release/luau-scripting' into viewer-lua-smootherNat Goodspeed
2024-08-06Merge branch 'release/luau-scripting' into viewer-lua-smootherNat Goodspeed
2024-08-06Introduce a custom coroutine/fiber scheduler to prioritize UI.Nat Goodspeed
The viewer's main thread's main fiber is responsible for coordinating just about everything. With the default round_robin fiber scheduling algorithm, launching too many additional fibers could starve the main fiber, resulting in visible lag. This custom scheduler tracks when it switches to and from the main fiber, and at each context switch, how long it's been since the last time the main fiber ran. If that exceeds a certain timeslice, it jumps the main fiber to the head of the queue and resumes that instead of any other ready fiber.
2024-08-06code clean upMnikolenko Productengine
2024-08-06Merge branch 'release/luau-scripting' into lua-ui-visibilityMaxim Nikolenko
2024-08-05Allow getting the list of floater names, hide top menu items; add demo scriptMnikolenko Productengine
2024-08-05Fix a couple problems with "LLPanelLogin" listener (thanks Maxim!).Nat Goodspeed
Convert plain grid (e.g. "agni") to domain form (e.g. "util.agni.lindenlab.com"). Fix a typo in `savedLogins()`: "login_list", not "login.list". login.lua now returns a table with two functions: `login.login()` and `login.savedLogins()`. Defend Lua caller against trying to engage login features too late in startup sequence: in addition to waiting for "STATE_LOGIN_WAIT", produce an error if `startup.state()` is beyond that state. Since by then `LLPanelLogin` is destroyed, `leap.request("LLPanelLogin", ...)` would get no response, causing the calling Lua script to hang until viewer shutdown.
2024-08-02Add 'LLPanelLogin' 'login', 'savedLogins' operations.Nat Goodspeed
'login' accepts optional 'username', 'slurl', 'grid'. 'savedLogins' returns the list of saved usernames in both display form and internal form. Make LLPanelLogin::getUserName() accept (const LLPointer<LLCredential>&). There's a whole separate discussion pending as to whether const LLPointer<T> should provide access to non-const T methods. Similarly, make LLCredential::getIdentifier() a const method. These two changes enable read-only access to credentials. Make LLPanelLogin methods capture and reuse LLGridManager::instance() as appropriate. Add require/login.lua and test_login.lua.
2024-08-02Search --luafile script on LuaCommandPath.Nat Goodspeed
2024-08-02Lua api for showing/hiding floater; rename demo scriptsMnikolenko Productengine
2024-08-02Lua api for adjusting toolbarsMnikolenko Productengine
2024-08-02Add 'UI' 'getParents' op to list top-menu 'parent_menu' names.Nat Goodspeed
2024-08-01Add UI.callables() and corresponding entry point.Nat Goodspeed
2024-08-01Merge remote-tracking branch 'origin/lua-top-menu' into lua-callables.Nat Goodspeed
We want to base lua-callables on lua-top-menu.
2024-07-31Represent the many "LLAgent" "setCameraParams" args in an array.nat-goodspeed
This encapsulates the boilerplate associated with passing each distinct parameter to its corresponding LLFollowCamMgr method.
2024-07-29Merge branch 'release/luau-scripting' into lua-top-menuMaxim Nikolenko
2024-07-29Merge branch 'release/luau-scripting' into lua-cameraMaxim Nikolenko
2024-07-29Update expired cert in integration test (#2140)Maxim Nikolenko
see fe8c976 for more info Co-authored-by: Andrey Lihatskiy <alihatskiy@productengine.com>
2024-07-26Add api for more script camera paramsMnikolenko Productengine
2024-07-25Script clean upMnikolenko Productengine
2024-07-25Lua api for Follow Camera controlMnikolenko Productengine
2024-07-18Ditch `LLEventTrackable` aka `boost::signals2::trackable`.Nat Goodspeed
Remove documented `LLEventPump` support for `LLEventTrackable`. That claimed support was always a little bit magical/fragile. IF: * a class included `LLEventTrackable` as a base class AND * an instance of that class was managed by `boost::shared_ptr` AND * you passed one of that class's methods and the `boost::shared_ptr` specifically to `boost::bind()` AND * the resulting `boost::bind()` object was passed into `LLEventPump::listen()` THEN the promise was that on destruction of that object, that listener would automatically be disconnected -- instead of leaving a dangling pointer bound into the `LLEventPump`, causing a crash on the next `LLEventPump::post()` call. The only existing code in the viewer code base that exercised `LLEventTrackable` functionality was in test programs. When the viewer calls `LLEventPump::listen()`, it typically stores the resulting connection object in an `LLTempBoundListener` variable, which guarantees disconnection on destruction of that variable. The fact that `LLEventTrackable` support is specific to `boost::bind()`, that it silently fails to keep its promise with `std::bind()` or a lambda or any other form of C++ callable, makes it untrustworthy for new code. Note that the code base still uses `boost::signals2::trackable` for other `boost::signals2::signal` instances not associated with `LLEventPump`. We are not changing those at this time.
2024-07-18Make `LLEventPump::listen()` also accept new `LLAwareListener`.Nat Goodspeed
`listen()` still takes `LLEventListener`, a `callable(const LLSD&)`, but now also accepts `LLAwareListener`, a `callable(const LLBoundListener&, const LLSD&)`. This uses `boost::signals2::signal::connect_extended()`, which, when the signal is called, passes to a connected listener the `LLBoundListener` (aka `boost::signals2::connection`) representing its own connection. This allows a listener to disconnect itself when done. Internally, `listen_impl()` now always uses `connect_extended()`. When passed a classic `LLEventListener`, `listen()` wraps it in a lambda that ignores the passed `LLBoundListener`. `listen()` also now accepts `LLVoidListener`, and internally wraps it in a lambda that returns `false` on its behalf.
2024-07-17Lua api for adding new menu items to the Top menuMaxim Nikolenko
2024-07-12fix for 'Run' buttonMnikolenko Productengine
2024-07-12Show description and actual value of LLSD type settingMnikolenko Productengine
2024-07-10Merge branch 'lua-atexit-run' into lua-no-reuse.Nat Goodspeed
We couldn't discard the "p.s." fiber.run() call from LuaState::expr() until we could count on fiber.lua's LL.atexit(fiber.run) call being executed after each Lua script or chunk, and we couldn't count on that until we made LLLUAmanager::runScriptFile() instantiate and destroy its LuaState on the C++ Lua-specific coroutine. Now that we've done that, use LL.atexit(fiber.run) instead of the whole special-case "p.s." in LuaState::expr().
2024-07-10Remove ability to reuse a LuaState between LLLUAmanager functions.Nat Goodspeed
Remove LLLUAmanager::mumbleScriptLine() LuaState& parameters. Make startScriptLine(), waitScriptLine() and runScriptLine() exactly parallel to startScriptFile(), waitScriptFile() and runScriptFile(). That means that runScriptLine()'s C++ coroutine instantiates and destroys its own LuaState, which means that LL.atexit() functions will run on the Lua-specific C++ coroutine rather than (say) the viewer's main coroutine. Introduce LLLUAmanager::script_result typedef for std::pair<int, LLSD> and use in method returns. Remove LuaState::initLuaState(); move its logic back into the constructor. Remove initLuaState() calls in the expr() error cases: they're moot now that we won't get subsequent expr() calls on the same LuaState instance. Remove LLFloaterLUADebug "Use clean lua_State" checkbox and the cleanLuaState() method. Remove mState member. Remove explicit LuaState declarations from LLLUAmanager tests. Adapt one test for implicit LuaState: it was directly calling LuaState::obtainListener() to discover the LuaListener's reply-pump name. But since that test also captures two leap.request() calls from the Lua script, it can just look at the "reply" key in either of those requests.
2024-07-10Simplify passing keys to leap.requestMnikolenko Productengine
2024-07-09Merge branch 'release/luau-scripting' into lua-snapshotNat Goodspeed
2024-07-09Merge branch 'release/luau-scripting' into lua-snapshotNat Goodspeed
2024-07-09Introduce LLSDParam<vector<T>> and LLSDParam<map<string, T>>.Nat Goodspeed
Use LLSDParam<uuid_vec_t> in LLAppearanceListener::wearItems() and detachItems() to build the vector of LLUUIDs from the passed LLSD array.
2024-07-08The I/O manipulator std::quoted() must be passed to an ostream.Nat Goodspeed
2024-07-08Slightly simplify LLAppearanceListener::wearItems(), detachItems().Nat Goodspeed
2024-07-08Combine LLAppearanceMgr::wearOutfit() and wearOutfitByName()Nat Goodspeed
into new private wearOutfit(LLInventoryCategory*) method.
2024-07-08Quote "LLAppearance" op="wearOutfit" folder_id and folder_name argsNat Goodspeed
2024-07-08Lua api for Snapshot and demo scriptMnikolenko Productengine
2024-07-05clean up and rename demo scriptMnikolenko Productengine
2024-07-03Use llsd::toMap() to return LLSD maps from "LLAppearance" listener.Nat Goodspeed
2024-07-02Merge branch 'release/luau-scripting' into lua-appearance-listenerNat Goodspeed
2024-07-02Merge branch 'release/luau-scripting' into lua-appearance-listenerNat Goodspeed
2024-07-02Eliminate c_str() calls from LLControlGroup::loadFromFile() calls.Nat Goodspeed
Passing std::string::c_str() to a (const std::string&) function parameter is worse than clutter, it's pointless overhead: it forces the compiler to construct a new std::string instance, instead of passing a const reference to the one you already have in hand.
2024-07-02Make require() implementation honor LuaRequirePath setting.Nat Goodspeed
Remove LL_TEST special case from require() code (to search in the viewer's source tree). Instead, make llluamanager_test.cpp append to LuaRequirePath to get the same effect.
2024-07-02Promote LuaRemover from llluamanager.cpp to lua_function.h.Nat Goodspeed
2024-07-01build fixMaxim Nikolenko
2024-07-01Move error strings to strings.xml; pass wearable type and is_worn flag for ↵Mnikolenko Productengine
outfit items