Age | Commit message (Collapse) | Author |
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incidental decruft.
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shadow draw distance in probes.
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LLViewerObject::updateTEMaterialTextures call
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SL-19399: Allow editing all PBR texture transforms at once with Complete material radio
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SL-19394: Update default midday per feedback
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material is set.
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in more sensible way. Ignore "Lock repeat" in PBR mode as it's redundant
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material radio
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knows what else.
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SL-19394: Change default midday to an asset ID with probe ambiance
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probes (thanks Rye), remove noiseMap from light shaders (removes speckles), make irradiance maps RGB16F instead of RGBA16. Use actual luminance for sky instead of max color component during irradiance map pass.
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related SL-18684/SL-19206/SL-19173
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DRTVWR-559
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calculation (#118)
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application (#117)
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SL-19330: Fix texture animation in wrong direction when setting material on another side
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another side
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SL-19128: Fix adding material to face sometimes not respecting protections
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This reverts commit baed7a64049901c6756180450da7692891bceb6f.
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