Age | Commit message (Collapse) | Author |
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branch : avatar-pipeline
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branch : avatar-pipeline
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being coupled with LLSidepanelAppearance
EXT-2561 : Add standard bottom panel (gear menu, add button, trash icon)
Added gear menu and standardized the code. (someday, will create a subclass to share the functionality across panels)
Make LLPanelOutfitsInventory more modular, e.g. it no longer knows about the Wear/Edit buttons.
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branch : avatar-pipeline
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1. Changed sidepanel names to have "sidepanel" (e.g. panel_appearance -> sidepanel_appearance)
2. Changed some "Looks" names to "Outfits"
3. Changed LLPanelLooks to LLPanelOutfitsInventory (to match other inventory panel naming)
4. Took out tab from sidepanel_appearance.
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wrapper class to defer an arbitrary boost::bind or other callable
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Spelling cleanup.
Changed "Inventroy"->"Inventory".
Removed a couple of headers from llinventory.h.
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addendum: re-added changes to avatar-parameters as well as wearable parameters
so that the system knows to re-update the local composite after rendering
each preview.
Code reviewed by Bigpapi
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branch : avatar-pipeline
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EXT-1763 : Places - Landmarks : Unable to drop a landmark into Landamrks & FavoriteBar accordian panels
Threefixes in here.
(1) Simple disable of double-click.
(2) Corrected typos "hierary"-> "hierarchy".
(3) Now adding start folder to specialized inventory panels, so that we get the start folder's listener for drag&drop operations.
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branch : avatar-pipeline
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Changed the InventoryFilter logic slightly, so that if it's filtering by categories, it allows the contents of those categories to pass.
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This system is in dire need of a rewrite, but the bug reported is fairly simple.
The visual params in the avatar are no longer authoritative, the real values are
stored in the wearable itself. The appearance editor was manipulating the values
in the avatar object, resulting in no change. Updated the preview windows to use
the parameter objects stored in the wearable.
Code reviewed by Bigpapi
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"INVENTORY" to using generic "My Inventory" keyword.
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Removed unnecessary headers from llagent.cpp. Alphabetized headers in llagent.h and llagent.cpp.
Trivial whitespace addition to llcallingcard.h
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adding main_view.xml change rev 4863 back
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Moved LLInventoryPanelObserver to be private to LLInventoryPanel
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Visual param definitions weren't working properly when the wearable being
loaded had fewer visual parameters than the current definition of the wearable.
This occurred when you were loading wearables that had been created in older
versions of the client (or from the library).
Added missing parameters to mSavedVisualParamMap, and modified revertValues()
to ensure that the two maps are kept fully in sync on finishing loading the
wearable and when reverting the values.
Code reviewed by Vir
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object properties).
Made LLPanelMediaSettingsGeneral::updateMediaPreview() only do a navigate when the URL actually changes.
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Removed unnecessary "#include llinventorymodel.h" now that llinventoryobserver was split from llinventorymodel.
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Removed a bunch of unnecessary header inclues.
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link, wear if Current Look
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LLMimeDiscoveryResponder::error() to be treated as a mime type of "text/html" instead of a failure.
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branch : avatar-pipeline
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Removed AT_ROOT_CATEGORY and FT_ROOT_CATEGORY since those types are unused. Changed FT_CATEGORY to FT_ROOT_INVENTORY to make its purpose more clear.
This change assumes that no agent inventories have category type 9 for either inventory type or folder preferred type.
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branch : avatar-pipeline
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This change implements the enabling/disabling of parcel media,
as well as setting the user's autoplay preference. I still
am quite confused by this UI, so we'll need to play with it a bit
to ensure it is what we want to present to users.
This adds a few helpers to llviewerparcelmedia to get the name and URL
of media.
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when minimizing the viewer while in appearance editing mode with unsaved changes
kicks you out of appearance editing mode and leaves you unable to recover as
the editor always starts itself on the shape tab. Fixed this in two ways:
1) if a wearable is dirty when the editor is opened, that is the tab that is
selected.
2) the camera mode is not forcibly changed away from appearance editing mode
on minimize. This only needs to happen if we are in mouselook.
Code reviewed by Vir.
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This actually required some help from James and Richard. Thanks, guys!
This adds custom-drawing of a background image underneath the
icons that make up the media controls in the layout stack.
In order to have this work, we had to publicize API in lllayoutstack
to force relayout to calculate the size.
I also did another cleanup pass ("Boy Scout Rule") that
squirreled away all pertinent controls into membed variables,
instead of doing a getChild() every time updateShape() is called.
Readjusted a bunch of components as well.
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Both double-clicking on an outfit to wear, and wearing an outfit from side panel, will now update the current look string.
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branch : avatar-pipeline
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