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2023-01-26DRTVWR-489-emoji: Pull in some small changes from Kitty's work to move the ↵Callum Prentice
macOS build forwards
2023-01-26DRTVWR-489-emoji: As part of the work to get macOS version of the Viewer ↵Callum Prentice
working, the flag was introduced to warn (and therefore error out) when a virtual override was not marked with the 'override' keyword. Fixing this up involved a large number of changes and this commit represents just those changes - nothing specially from the DRTVWR-489 viewer
2023-01-26Merge branch 'xcode-14.1' into DRTVWR-489-emojiCallum Prentice
2023-01-25DRTVWR-489-emoji: declaring this variable as a U16 leads to a warning (and ↵Callum Linden
therefore an error) but only on 32bit Windows builds - 64bit is fine. I don't know why that's the case (should be both surely) but in any case, I think the variable should be declared as a size_t
2023-01-24DRTVWR-489-emoji: Trying to get to the bottom of a TeamCity build failure ↵Callum Linden
with access to TeramCity - with all the ICU4C DLLs removed, the viewer builds fine which does suggest a size/disk space issue. Trying with the (porposed) minimum set to see if this helps. Likely it won't because the main one (icudt48.dll) is much, much bigger than the others combined - but we shall see
2023-01-24DRTVWR-489-emoji: Trying to get to the bottom of a TeamCity build failure ↵Callum Linden
with access to TeramCity - one theory is that the extra size of these DLLs consumes too much disk space and results in the NSIS internal compiler error we observe - removing these tempoorarily to see what difference that makes
2023-01-24DRTVWR-489-emoji: Fix a warning when packaging Viewer installer. TeamCity ↵Callum Linden
builds fail because of 'compiler error' in NSIS - wondering if this warning triggers the error (it doesn't locally) - yes, grasphing at straws
2023-01-23DRTVWR-489-emoji: Update the machinery that copies over the ICU4C DLLs into ↵Callum Linden
the right place in Windows builds
2023-01-20Fix merge conflicts after auto mergeCallum Linden
2023-01-10SL-18911 My Land Holdings floater crashes viewer on the Xcode/+Monterey ↵akleshchev
branches (#47) Revert part of "DRTVWR-575: Address review comments on Xcode 14.1 type tweaks." Crash was reproduced when assigning areastr to llsd, but likely present in other cases of assigning ui strings to llsd (instead of going for lluistring's result directly copy constructor was engaged and either copy or original crashed due to invalid pointers, copy shouldn't have been created).
2023-01-06Merge remote-tracking branch 'origin/master' into DRTVWR-489-emojiKitty Barnett
2023-01-04DRTVWR-575: Use llsdutil.h functions for LLFloaterLandHoldings LLSDNat Goodspeed
LLFloaterLandHoldings::postBuild() was constructing an LLSD structure by assigning each map entry and array element one at a time. Chorazinallen identified a crash bug possibly caused by destroying that LLSD structure. Diagnostically try building it using nested llsd::map() and llsd::array() calls instead to see if that improves matters.
2023-01-03DRTVWR-575: Replace some LLSDArray() usage with llsd::array().Nat Goodspeed
It seems newer compilers have a different interpretation of exactly when to engage LLSDArray's copy constructor. In particular, this assignment: some_LLSD_map[key] = LLSDArray(...)(...)...; used to convert the LLSDArray object directly to LLSD; now it first calls the custom copy constructor, which embeds the intended array within an outer array before assigning it into the containing map. The newer llsd::array() function avoids that problem because what it returns is already an LLSD object. Taking inventory of LLSDArray assignments of that form turned up a number of workarounds like LLSD(LLSDArray(...)). Replacing those with llsd::array() is both simpler and more readable. Tip of the hat to Chorazinallen for surfacing this issue!
2022-12-12Increment viewer version to 6.6.9Nat Goodspeed
following promotion of DRTVWR-565
2022-12-06DRTVWR-575: Update a few more int lengths in llsdserialize.{h,cpp}.Nat Goodspeed
2022-11-28SL-18718 Crash at LLEventPump::listen and connection issuesAndrey Kleshchev
Cleaner reinit and termination.
2022-11-22SL-18565 Prevent texture fetch crash on second login attemptAndrey Kleshchev
2022-11-21SL-18565 restoreGL should re-add bumpmapsAndrey Kleshchev
2022-11-19Fix a thread safety issue in the GL image worker.Henri Beauchamp
LLViewerTexture::mNeedsCreateTexture needs to be an attomic bool since it is written both in the main thread and in the GL image worker thread. We can now enable threaded bump maps creation as a result of this fix. I have read the CLA Document and I hereby sign the CLA
2022-11-14SL-18637 Reverted material shader changesAndrey Lihatskiy
original fix by Beq Janus
2022-11-11DRTVWR-575 fix LLWorkerThread subclasses to be compatiblie with recent ↵Brad Kittenbrink
size_t changes in base class
2022-11-09Merge branch contribution/emoji into DRTVWR-489-emojiKitty Barnett
2022-11-09Enable color on HUD textKitty Barnett
2022-11-09Show color emojis and emoji helper in notecardsKitty Barnett
2022-11-08Enable color emojis (and the emoji helper) on the chat history and editorKitty Barnett
2022-11-08Add proper mouse down handler to the emoji complete panelKitty Barnett
-> the previous commit didn't properly set mFrontChild after restoring the topmost floaters -> additionally we don't want mouse clicks in "can't steal focus from frontmost" floaters to set focus to them
2022-11-08[FIXED] Various minor issuesKitty Barnett
- Typing :+1: doesn't replace the short code with the thumbs-up emoji - Moving the mouse over the emoji complete panel highlights the wrong emoji when mScrollPos > 0 - Emoji complete panel is missing attributes - Crash when attempting to show the tooltip for an emoji text segment - Emoji autocomplete panel can sometimes show empty (type ':cat', select the heart eyed one, Ctrl-Z and then type 2 which should show the emoji for :cat2 but shows an empty square instead)
2022-11-06Switch to using the Twemoji OT-SVG fontKitty Barnett
2022-11-05SL-18581 Don't show the starter avatar toolbar button for NUXAndrey Lihatskiy
2022-11-03SL-18565 Built-in bump maps and some environment textures fail to loadAndrey Kleshchev
Due to udp texture fetching no longer being present
2022-11-02Add (partial) emoji set descriptorsKitty Barnett
2022-11-02SL-18533 Updated ToS XUI with new languageAndrey Lihatskiy
2022-11-01Merge branch 'master' into DRTVWR-565-maint-PAndrey Lihatskiy
2022-11-01Increment viewer version to 6.6.8Nat Goodspeed
following promotion of DRTVWR-575
2022-10-31Fix SL-18511 TOS and MFA login failure handlers must cooperate to answer ↵Brad Kittenbrink
both reasons at the same time
2022-10-26Merge branch 'master' into DRTVWR-565-maint-PAndrey Lihatskiy
2022-10-26Increment viewer version to 6.6.7Nat Goodspeed
following promotion of DRTVWR-574
2022-10-24SL-18432 Fix for alpha sortingAndrey Lihatskiy
2022-10-23Mini emoji helper shows as a small slice when there are no matching emojisKitty Barnett
2022-10-23Handle return and escape in the mini emoji helperKitty Barnett
2022-10-23Autosize the mini emoji helper to fit the number of shown emojisKitty Barnett
2022-10-23Add mini emoji (auto-)complete helperKitty Barnett
2022-10-23Add emoji as its own font to promote character reuseKitty Barnett
2022-10-20Merge branch 'master' into DRTVWR-565-maint-PAndrey Lihatskiy
2022-10-20Increment viewer version to 6.6.6Nat Goodspeed
following promotion of DRTVWR-548
2022-10-20SL-18353 Don't allow "Ungroup folder items" on outfit foldersAndrey Lihatskiy
2022-10-17SL-17779 Texture position changes were ignored on rigged meshesAndrey Kleshchev
Since the performance overhaul project, there should be essentially no difference between rigged meshes and non-rigged as far as vertex buffer management is concerned.
2022-10-06SL-18297 A freeze while checking marketplace for errorsAndrey Kleshchev
2022-10-05SL-18228 The search page works like a web search instead of in-viewer oneAndrey Kleshchev
2022-09-28SL-18240 Don't disable HUD media when "Obscure MOAP" is active on landMnikolenko Productengine