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AgeCommit message (Collapse)Author
2011-05-26SH-1359 General octree tune-up -- increase maximum capacity of an octree ↵Dave Parks
node and rework requested octree node sizes for minimum triangles per frame and maximum triangles per drawing call.
2011-05-25Make avatars use same shadow offset magic as prims.Dave Parks
2011-05-25mergeDave Parks
2011-05-25SH-1603 Replace every occurrence of "WTF" with something more appropriate.Dave Parks
2011-05-25mergeDave Parks
2011-05-25SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ↵Dave Parks
lights around.
2011-05-25SH-1644 Don't default avatar hardware skinning to off on all ATI cards.Dave Parks
2011-05-25SH-1537 Make mesh importer use physics shape for bounding hull (again).Dave Parks
2011-05-25mergeDave Parks
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely ↵Dave Parks
needed -- make sample counts consistent between shaders and render targets.
2011-05-25Sh-1647: Accounting caps updateprep
2011-05-25mergeprep
2011-05-25SH-1252 & SH-1253 accesor cleanupprep
2011-05-25SH-657 FIXED Preview normals inverted for mesh mirrored by negative scale ↵Loren Shih
transformation SH-810 FIXED Mesh uploader should enable Physics Analyze after "Use Level of Detail" is picked. Both changes together in this changeset.
2011-05-25automated merge mesh-development -> mesh-developmentLoren Shih
2011-05-25automated merge viewer-development -> mesh-developmentLoren Shih
2011-05-24Automated merge with http://hg.secondlife.com/mesh-developmentXiaohong Bao
2011-05-24fix forXiaohong Bao
SH-712:Asset error given on upload of duck.dae using High LOD for physics shape - Analyze seems to not complete; SH-889: Viewer crash when analyzing physics LOD; SH-890: Viewer crash on Exit after analyzing physics layer which never seems to complete
2011-05-24mergeDave Parks
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-24separating meshes from instancesBrad Payne (Vir Linden)
2011-05-23SH-1492 WIPBrad Payne (Vir Linden)
2011-05-23mergeBrad Payne (Vir Linden)
2011-05-23SH-1492 WIPBrad Payne (Vir Linden)
2011-05-23Fix for sh-788prep
2011-05-23Another fix for build failure - unused variable warningBrad Payne (Vir Linden)
2011-05-23Fixing missing newline that's making linux build failBrad Payne (Vir Linden)
2011-05-23mergeBrad Payne (Vir Linden)
2011-05-23SH-1492 WIPBrad Payne (Vir Linden)
2011-05-23SH-1492 WIPBrad Payne (Vir Linden)
2011-05-23SH-1492 WIPBrad Payne (Vir Linden)
2011-05-20SH-1492 WIPBrad Payne (Vir Linden)
2011-05-20correct license headersOz Linden
2011-05-20fix more DOS line endingsOz Linden
2011-05-20merge changes for sh-1591Oz Linden
2011-05-20SH-1492 WIPBrad Payne (Vir Linden)
2011-05-20Added NewAccountingEnabled capprep linden
2011-05-20SH-1252 and SH-1253 WIP.prep linden
2011-05-20Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-05-19mergeDave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use ↵Dave Parks
GL_ARB_texture_multisample instead.
2011-05-19SH-1618 FIX -- Lighting and shadows crash ATI macsLeslie Linden
* Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep
2011-05-19FIX VWR-25021eli
2011-05-19FIX VWR-25020eli
2011-05-19FIX VWR-25019eli
2011-05-19WIP VWR-25018eli
2011-05-19FIX VWR-25017 en_xui_changeeli
2011-05-19FIX VWR-25015eli
2011-05-19FIX VWR-25011 en_xui_changeeli
2011-05-19FIX VWR-25010 en_xui_changeeli