Age | Commit message (Collapse) | Author |
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controls and used it for 'save outfit' action.
1 Added functionality for locking outfit in LLAppearanceMgr. Outfit should be locked when outfit related operation is started(now it is used for updateBaseOutfit) and unlocked when operation completed or timeout is exceeded.
2 Added outfit saved and outfit lock changed signals to LLOutfitObserver.
3 Updated LLPanelOutfitsInventory and LLPanelOutfitEdit with functionality of controlling 'save outfit' controls state('save outfit' controls should be enabled only if outfit isn't locked and outfit is dirty).
4 Renamed action label of method LLPanelOutfitsInventory::isActionEnabled "make_outfit" to "save_outfit".
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branch : product-engine
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reviewed by erica
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Fixed llinfos debug line to give more useful information.
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Fixed an error in logic - low res textures should be identified by uploadNeeded versus uploadPending.
Also added a llinfos debugging line.
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Backed out changeset e6feef9704cf to re-introduce Bao's fix
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in main locale, remove horizontal align in 'de' locale.
For now all locales have the same center aligning with right padding to ignore space under indicator.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/519/
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branch : product-engine
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Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/520
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branch : product-engine
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branch : product-engine
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branch : product-engine
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Friends List.
This patch follows (23f0f13abc8b) and prevent to show two messages about empty Friends list.
Reviewed by Vadim Savchuk.
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branch : product-engine
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branch : product-engine
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LLInventoryFetchItemsObserver
Reason: LLInventoryFetchItemsObserver is used to fetch necessary gesture items. Its logic was based on count of "inventory changed" events. In case of there was too many requests stored item UUIDSs are be removed from queue by mistake - notification can be triggered because some other item is renamed.
This issue can appear wherever LLInventoryFetchItemsObserver is used.
Fix: improved logic to make decision to give up fetching items.
For now it bases on period while waiting items to arrive from server and a number of attempts to repeate waiting.
This is a constants of the LLInventoryFetchItemsObserver (10 times by 10 seconds)
Tested with test case in JIRA (total count of inventory items - 13,888).
Most likely that was a reason of inventory loss (EXT-7503).
Reviewed by Brad Payne at https://codereview.productengine.com/secondlife/r/507/
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branch : product-engine
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(panel outfit edit)
extended find wearables of type functor to filter out links
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/522
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branch : product-engine
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reviewed by Nyx
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added "add" menu item to clothing right-click menus and corrected
"wear" to mean "replace top wearable of this type"
reviewed by Richard
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Cleaned up a few things upon code review.
Code reviewed by vir for this checkin as well as following previous commits:
a801af3728ee
af42810b946c
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appearance" mode)
Call gAgentCamera.resetView() when exiting appearance/outfit editing mode.
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viewer
reviewed by Mani
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Cleaned up readBackAndUpload and added better comments.
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name, and just saves changes.
reviewed by Nyx
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More informative logic added in to track when an upload is actually happening.
Did some minor reformatting.
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previews on 'Front view' while editing shapes).
Reviewed by Richard.
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Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/523/.
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branch : product-engine
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Minor logic fix for status display.
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Added color, emphasis, and more information to texture view.
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Problem reproduced for items which had divider at the bottom. It was caused by non-optimal placement of divider
in item. To fix this, "top" attribute of divider was changed, and when done so it turned out that increase of items
height from implementation of this task was not necessary, so rolled back these changes in xml and code. Also added some padding between flatlists items to avoid cropping of top part of item selection because of divider.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/502/
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branch : product-engine
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Trivial change to texture debug readout.
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