Age | Commit message (Collapse) | Author |
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object's material override as a base, rather than its render material (pull request #1190)"
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SL-18523: When editing an object's material override, use the object's material override as a base, rather than its render material
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And a fix for SL-18583
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material override as a base, rather than its render material
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Issue: release viewer saves materials as AT_UNKNOWN (255). When material viewer loads cache with materials saved as '255' instead of '57', material viewer doesn't know to update content and it casuses issues. Viewer eventally recovers, but it's simpler to drop cache in this case over trying to figure out if our unknown is a material (but may be cache should include asset type count to let viewer know when to double check unknowns).
Also made 'legacy' materials folder's name localizable just in case.
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DRTVWR-559
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or color pickers
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This works only partially since changes from material editor are not yet tracked.
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And fix cases of updates not applying
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SL-18485: Render GLTF materials with extension KHR_texture_transform with approprate texture transforms
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approprate texture transforms
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DRTVWR-559
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alpha mode and double sided to default
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following promotion of DRTVWR-575
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DRTVWR-559
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overriding to default values.
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both reasons at the same time
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DRTVWR-559
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array.
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material editor
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1. Enable glow
2. Added buttons to texture->pbr
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overrides on updates from server unless material ID has changed)
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DRTVWR-559
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At the moment there is no specification how it should work, it can't work like it does for textures due to material overrides.
Also removed some dead code
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DRTVWR-559
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