Age | Commit message (Collapse) | Author |
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Const correctness, logic cleanup, took out subclasses redefining same variable as base class (!!!).
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Superficial header file cleanup
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/374/
--HG--
branch : product-engine
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EXT-7312 : FIXED : INFRASTRUCTURE : Cleanup LLPanelObjectInventory
Fixed a few minor bugs with LLInventoryIcon being called with incorrect arguments.
Big cleanup of LLPanelobjectInventory to make better use of inheritance.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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reviewed by leyla
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meters.
Changes:
- Now displaying (continuously refreshed) avatar height in the shape editing panel.
- Updated avatar avatar sex switching radio buttons according to the spec (icons, size, position).
- Fixed position, text and font color of the "Shape:" label.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/367/
--HG--
branch : product-engine
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Includes: DEV-45800, DEV-45803 - Grid Manager
DEV-45804 - SLURL refactor
DEV-45801 - Single username field (for Identity Evolution and SLE Ldap)
Also,
Includes Certificate Management code allowing the viewer to connect to
grids not signed by a well know key (just like any web browser). Also
contains secure storage for things like passwords.
The security/certificate code is modular with the intention of adding modules
to directly use the operating system facilities for crypto if available.
(that's much more secure than we'll ever be)
Also, refactor of voice to modularize it, and add a diamondware voice module.
CR: Aimee, James, Lynx, Mani, Karina and a list of thousands
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leopard on parabuild)
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Name change LLWearableDictionary.h to LLWearableType.h.
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Refactored LLWearableDictionary to look more like LLAssetType/LLFolderType/etc. in terms of code design. This required a lot of superficial changes across many files. Overall functionality has not changed.
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code changed
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EXT-7295 : FIXED : INFRASTRUCTURE : Cleaned up Inventory Icon code
Inventory link icons were designed from scratch.
Added LLInventoryIcon class and did some major refactoring for how it determines inventory icons from item bridges.
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in script editor.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/365/
--HG--
branch : product-engine
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location if no other item is selected
- Added new pure virtual member function isSingleItemSelected() to the LLPanelPlacesTab. It is used in the LLPanelPlaces class inside onShowOnMapButtonClicked() to check if something was selected on the active panel. If so then selection is shown on the world map. Otherwise current agent position is shown on the world map.
- Implemented isSingleItemSelected() in the both LLPanelPlacesTab derived classes: LLLandmarksPanel and LLTeleportHistoryPanel
- Removed functionality which disables Map button if no selection is made
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/355/
--HG--
branch : product-engine
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lltexturecache.cpp:1231]
Also simply the writing flow of the texture cache.
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Link items now appear in light gray.
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* Replaced "Un/Mute everyone else" menu items with requested ones. They are enabled only on participants in Voice session (are shown for moderators)
* Actions implemented via existent "Un/Mute everyone else" functionality where "else" is NULL item.
Known issues:
* It is impossible to perform the same "Un/Mute everyone" action is session is already in requested state: EXT-6937
* If voice is disabled in a group session not all muted participants have appropriate indicator in VCP if resident joins to the session.
Due to this is the same behavior as before current patch is provided, a separate EXT-7235 bug is filed for this.
--HG--
branch : product-engine
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In viewer2.0, paste as link was only allowed in god mode. Here, it is allowable if the user sets a debug setting. This prevents normal users from accidentally screwing up their inventory if they don't understand what a link is.
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- Added slide left and Move right buttons to movement actions panel, when inserting them in xml organized buttons in panel into 3 columns to make their position more easily configurable.
- Removed hiding of fly up and down buttons. When not flying(in walk/run mode) they act as jump ans crouch.
- Added movement mode(walk/run/fly) dependent tooltips for fly/jump/crouch and slide buttons.
- Added comment regarding implementation of move floater buttons toggling when user moves via keyboard (because it's not quite obvious and time consuming when you first encounter it) to LLFloaterMove::postBuild().
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/360
--HG--
branch : product-engine
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