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AgeCommit message (Expand)Author
2020-02-19SL-12726 Fixed overlap issues in Edit Day Cycle floaterAndrey Kleshchev
2020-02-12SL-12678 Remove automatic retry of loginAndrey Kleshchev
2020-02-11SL-12621 Remove inappropriate tooltipmaxim_productengine
2020-02-10SL-12621 Add CameraOffsetScale option to "Precise Controls" floatermaxim_productengine
2020-02-07DRTVWR-440: SL-12574: Tweak environment cube map to better match WindlightPtolemy
2020-02-07SL-12682, remove negative light & clean up materialF.glslDave Houlton
2020-02-07SL-12592, fix transparency for full-brightsDave Houlton
2020-02-05Merge branch 'master' into DRTVWR-460Andrey Lihatskiy
2020-02-05SL-4354 Not loaded avatars should stay cloud longerAndrey Kleshchev
2020-02-05Merge branch 'DRTVWR-499' into DRTVWR-500Andrey Lihatskiy
2020-02-05Revert SL-4354Andrey Kleshchev
2020-02-04SL-4354 Used wrong conditionAndrey Kleshchev
2020-02-04SL-12005, back out SRGB changes for projector spotlightsDave Houlton
2020-02-03Merge branch 'DRTVWR-499' into DRTVWR-500Andrey Lihatskiy
2020-01-31SL-12594, fix one missed occurance of VertexShaderEnable settingDave Houlton
2020-01-30Merged in euclid-wip-SL12594 (pull request #3)Dave Houlton
2020-01-30SL-12618 FIXED The camera zoom position is incorrect after selecting the pres...maxim_productengine
2020-01-30SL-4354 Mesh avatars look broken while loading.andreykproductengine
2020-01-29SL-11406: Fix specularity being blown out due to previous fixPtolemy
2020-01-29SL-12594, remove conditional checks for VertexShaderEnable settingsDave Houlton
2020-01-29SL-12594, remove settings-file references to VertexShaderEnableDave Houlton
2020-01-29SL-12587 - debug logging option to see list of requested capsBrad Payne (Vir Linden)
2020-01-29SL-12594, rename some lingering VertexShaderEnable variablesDave Houlton
2020-01-29SL-4354 Mesh avatars look broken while loading.andreykproductengine
2020-01-29SL-12594, remove Basic Shader checksDave Houlton
2020-01-29SL-12594, remove the Basic Shaders checkbox from the guiDave Houlton
2020-01-29potential crashfixandreykproductengine
2020-01-29SL-12590 SL-12608 Fixed wrong statesandreykproductengine
2020-01-28DRTVWR-440, merge in latest from 6.3.7 releaseDave Houlton
2020-01-28Merge branch 'master' of https://bitbucket.org/lindenlab/viewer-private into ...Brad Payne (Vir Linden)
2020-01-28Merge branch 'master' into DRTVWR-499Andrey Lihatskiy
2020-01-28Increment viewer version to 6.3.7Nat Goodspeed
2020-01-23DRTVWR-440, another whitespace only (detabify) to test TeamCity triggersDave Houlton
2020-01-22DRTVWR-440, whitespace change to test TeamCity triggerDave Houlton
2020-01-20SL-9699 Enabled word-wrap for 'remember username' checkboxandreykproductengine
2020-01-20SL-12595 The checkbox overlaps buttons in the 'Delete selected item?' notific...andreykproductengine
2020-01-20SL-12596 Fixed incorectly enabled checkbox and enabled login buttonandreykproductengine
2020-01-17SL-12424 Use correct avatar positionmaxim_productengine
2020-01-17SL-12424 Allow saving offsets based on current camera positionmaxim_productengine
2020-01-16SL-12587 - added ViewerBenefits to requested caps.Brad Payne (Vir Linden)
2020-01-16SL-12569 - Fixed more places where texture upload cost was hardcoded in UIBrad Payne (Vir Linden)
2020-01-16SL-12556 Fixed another case of login button being activeandreykproductengine
2020-01-15SL-12303 [EEP] Texture size information overlaps the border of the Texture pi...andreykproductengine
2020-01-15SL-12208 [EEP] The Water Normal Map does not consistently renderandreykproductengine
2020-01-14SL-12513 Fixed 'Bake' radiobutton (merge issue)andreykproductengine
2020-01-13SL-12555 Fixed Login failed with credencials after the first incorrect entryandreykproductengine
2020-01-13SL-12556 Fixed The ‘Log In’ button being active with empty fieldsandreykproductengine
2020-01-13SL-12537 Fixed crash when the box with 'script' moves between two regionsandreykproductengine
2020-01-13SL-11921 [IT] fixed location overlapsmaxim_productengine
2020-01-10SL-12171: Fix for SL-12006 that made non-emissive portions of textures too dim.Ptolemy