Age | Commit message (Collapse) | Author |
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for each component texture at each discard level, as well as baked texture
upload times, and reports the timing of each texture to the console when your
avatar sends out its appearance data to the server.
Reviewed by Seraph, will be removed before release.
-Nyx
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branch : product-engine
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- Fixed issue with filter not applied to outfit newly added while filtering is active.
- Optimization of refreshing outfit list when filter is applied - list is not refreshed on every list visibility change.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/394/
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branch : product-engine
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message
Reviwed by Igor Borovkov at https://codereview.productengine.com/secondlife/r/371/
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branch : product-engine
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Also remove redundant variable and do some refactoring.
Reviwed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/391/
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branch : product-engine
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This was removed inadvertantly in change 1fc92fc19c98.
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in Outfit Editor)
- HandleDragAndDrop() method was overridden in the LLPanelOutfitEdit class to handle drag and drop operations of the Clothing, Body Parts and Attachments.
- In panel_outfit_edit.xml parameter allow_multi_select was set to true to allow multiple selections.
- Added class LLCOFDragAndDropObserver to implement the drag and drop.
- Class LLInventoryMoveFromWorldObserver renamed to LLInventoryAddItemByAssetObserver.
Drag and drop reimplemented using functionality of the LLInventoryAddItemByAssetObserver.
Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/373/
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branch : product-engine
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parameters map.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/397/
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branch : product-engine
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branch : product-engine
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branch : product-engine
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reviewed by Mike Antipov
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branch : product-engine
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cyclic tab panel switches.
Problem was caused by incorrect use on Commit callback (which didn't actually prevent from tab switching) which leads to cyclic tab switching.
Validate callback actually prevents tab switching.
Reviwed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/385/
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branch : product-engine
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Two problems:
1. AvatarList didn't hide popup menu when goes invisible.
2. (Real problem) MenuHolder View didn't process TAB key. Which leads to changing active ("focused") control. Which leads to the ability (for example) to switch tabs and hide popup menu parent view.
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branch : product-engine
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branch : product-engine
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setup global EditMenu handle when pressing mouse on FolderView.
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branch : product-engine
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pointed them to the My Outfits tab.
Renamed the following menu items to "Change Outfit" and made them open My Outfits tab:
- Avatar in-world context menu -> My Appearance.
- Avatar inspector menu -> My Appearance.
- Me -> My Appearance.
To enable the Appearance SP switch to My outfits I cleaned up the logic of switching between my outfits <-> edit outfit <-> edit wearable panels.
Also done the following cleanups and minor improvements:
- Removed unused LLSidepanelAppearance::mEditBtn and mLookInfoType members.
- Removed empty LLSidepanelAppearance::updateVerbs() method.
- Made the "params" argument of LLSideTray::showPanel() and togglePanel() optional.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/389/
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branch : product-engine
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scaling while resizing
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branch : product-engine
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* Added 4 buttons with tooltips:
** Build - Shows/hides Build Tools
** Search - Shows/hides Search
** Map - Shows/hides World Map
** Mini-Map - Shows/hides Mini-Map
* Made their width and minimal width the same as "Move" and "View" buttons (increased default total width of the bottom tray to make Layout Stack initialize its panels with default values from xml)
* Added appropriate menu items in context menu to Show these buttons in the bottom tray (with functionality)
* Set on click actions for this buttons. ("Build" temporary made disabled because default toggle registration is not enough for this floater.)
Dev Notes:
* Improved LLBottomTray::initResizeStateContainers to fill mObjectDefaultWidthMap using mStateProcessedObjectMap & mButtonsProcessOrder container
* Improved LLBottomTray::canButtonBeShown to process variable number of buttons that can be hidden on resize
QA Notes:
Resize behavior with new buttons can already be tested.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/381/
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/387/
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branch : product-engine
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branch : product-engine
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All >>' link in the Gestures list
- Added new setting GesturesMarketplaceURL in settings.xml to represent URL which points to the Gesture's Marketplace.
- Added mGetMoreItemIndex instance variable (similar to mViewAllItemIndex which was already there).
- Added mGetMoreItemIndex handling in the LLGestureComboList::onCommitGesture() (again, similar to mViewAllItemIndex).
- Added new string in strings.xml with name GetMoreGestures to represent Gesture's list item.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/386/
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branch : product-engine
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changing IM well button background when IM window isn't visible.
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branch : product-engine
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Fixed a logic error in LLViewerMediaFocus::getBBoxAspectRatio() that caused it to sometimes return bogus results.
Added a number of lldebugs messages to LLViewerMediaFocus::getBBoxAspectRatio() and LLViewerMediaFocus::setCameraZoom() that may be useful when working on the autozoom code in the future.
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return a selection
Fixed issue where mCurrentSelectedList was being used before NULL check.
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Change enum naming to use WT_INVALID=255 instead of WT_NONE=255. Added WT_NONE as -1.
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populated
Fixed incorrect icon name which was causing grey box (i.e. icon not found) error.
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return a selection
Function signature change to return a selection instead of taking one as an argument.
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reviewed by davep.
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Changed WT_NONE to 255 from -1, since 255 was formerly the designation for WT_INVALID which is now being used for WT_NONE.
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- Added accordion tab title highlighting setter and title getter.
- Added filtered tabs title highlighting.
- Tabs which don't pass filter are hidden.
- Added applying filter on list refresh event to avoid refreshing list on every filter change.
- Moved part of LLTextUtil to llui/lluitextutil to reuse code in llaccordionctrltab.
- Fixed passing list size to mRefreshCompleteSignal.
- Added list refresh callback to LLInventoryItemsList for checking tab visibility without re-applying filter sub-string.
Committed to proceed with dependent tasks.
If there are any comments/suggestions related to text utils this part of code may be changed without requiring much effort.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/363/
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branch : product-engine
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LLNotificationFunctorRegistration for "ConfirmLeaveCall" notification.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/374/
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/375/
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branch : product-engine
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added a flat list view comparator for names of wearable list items
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/384/
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branch : product-engine
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them. Functionality was not changed.
* added vector of buttons that can be shown/hidden extended/shrunk on resizing.
* updated these operation to use iteration over this array.
* cleaned up container initialization.
This allow to extend this vector to add new buttons in bottom tray.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/381/
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branch : product-engine
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branch : product-engine
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add placeholder art, add code to convert texture name to ID since LLTextureCtrl can't accept textures by name...
Reviwed V.Savchuk at https://codereview.productengine.com/secondlife/r/378
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branch : product-engine
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was not changed.
* updated method related to resize logic to take references to S32 instead of pointer.
* added doxygen comments for these methods.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/381/
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branch : product-engine
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branch : product-engine
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