Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-05-11 | sl-19676 - more loading stats and 360 Interest List mode work | simon | |
2023-05-09 | Merge pull request #205 from secondlife/sl-19676-360mode-stats | simon-linden | |
sl-19676 - Stats on updates and scene loading | |||
2023-05-09 | SL-19676 - more update and scene loading stats. Added texture and mesh | simon | |
count | |||
2023-05-04 | First work on sl-19676 - Stats on updates | simon | |
2023-05-04 | Merge remote-tracking branch 'origin/zap-LLSDArray' into DRTVWR-582-maint-U | Andrey Lihatskiy | |
# Conflicts: # indra/llcommon/tests/llsdserialize_test.cpp | |||
2023-05-03 | SL-19647: Eliminate LLSDArray entirely. | Nat Goodspeed | |
Newer C++ compilers have different semantics around LLSDArray's special copy constructor, which was essential to proper LLSD nesting. In short, we can no longer trust LLSDArray to behave correctly. Now that we have variadic functions, get rid of LLSDArray and replace every reference with llsd::array(). | |||
2023-05-03 | DRTVWR-575: Replace some LLSDArray() usage with llsd::array(). | Nat Goodspeed | |
It seems newer compilers have a different interpretation of exactly when to engage LLSDArray's copy constructor. In particular, this assignment: some_LLSD_map[key] = LLSDArray(...)(...)...; used to convert the LLSDArray object directly to LLSD; now it first calls the custom copy constructor, which embeds the intended array within an outer array before assigning it into the containing map. The newer llsd::array() function avoids that problem because what it returns is already an LLSD object. Taking inventory of LLSDArray assignments of that form turned up a number of workarounds like LLSD(LLSDArray(...)). Replacing those with llsd::array() is both simpler and more readable. Tip of the hat to Chorazinallen for surfacing this issue! (cherry picked from commit bb718155bddfbe7007029a0c9e69a4a98615f14d) | |||
2023-05-02 | Merge branch 'main' into DRTVWR-582-maint-U | Andrey Lihatskiy | |
2023-05-02 | Increment viewer version to 6.6.12 | Vir Linden | |
following promotion of DRTVWR-539 | |||
2023-04-24 | SL-19362 Add teleport button to Top Scripts and Top Colliders floaters (#190) | Maxim Nikolenko | |
2023-04-19 | SL-19609 Urls aren't dispatched according to the indicated grid | Andrey Kleshchev | |
2023-04-18 | SL-19612 Maximum Altitude decimal places discrepancy | Andrey Kleshchev | |
One digit displayed vs 0.01 increment | |||
2023-04-18 | SL-19549 Add option to show ban lines on collision #2 | Andrey Kleshchev | |
2023-04-18 | SL-19591 Prompt user to save current settings as Graphics Preset before ↵ | Andrey Lihatskiy | |
enabling AutoFPS | |||
2023-04-17 | SL-19549 Add option to show ban lines on collision | Andrey Kleshchev | |
2023-04-12 | SL-19036: Extra folder is created after dragging the inventory folder | Alexander Gavriliuk | |
2023-04-11 | Merge branch 'contribute' into DRTVWR-582-maint-U | Andrey Lihatskiy | |
# Conflicts: # indra/llaudio/llaudioengine.cpp | |||
2023-04-07 | post-merge buildfix | Andrey Lihatskiy | |
2023-04-07 | Merge branch 'main' into marchcat/main-contrib-merge | Andrey Lihatskiy | |
# Conflicts: # indra/cmake/CMakeLists.txt # indra/llcommon/llsdserialize.cpp # indra/llcommon/llsdserialize.h # indra/llcommon/tests/llleap_test.cpp # indra/newview/llfilepicker.h # indra/newview/llfilepicker_mac.h # indra/newview/llfilepicker_mac.mm # indra/newview/skins/default/xui/en/strings.xml | |||
2023-04-04 | SL-19042: Replace FMOD with VLC for parcel audio | Alexander Gavriliuk | |
2023-03-31 | Merge branch 'main' into DRTVWR-539 | Mnikolenko Productengine | |
# Conflicts: # indra/integration_tests/llui_libtest/CMakeLists.txt # indra/newview/llfloateravatarrendersettings.cpp | |||
2023-03-31 | SL-19425 capitalization fix | Mnikolenko Productengine | |
2023-03-29 | Increment viewer version to 6.6.11 | Nat Goodspeed | |
following promotion of DRTVWR-573 | |||
2023-03-27 | SL-17761 Updated the login failure message | Andrey Lihatskiy | |
2023-03-23 | SL-19462 Declare the FetchGroupChatHistory setting in the code | Andrey Lihatskiy | |
to make it accessible after updating the viewer | |||
2023-03-21 | SL-19289 UI for Estate Floater - Block Scripted Agents from Estate/Region | Andrey Lihatskiy | |
2023-03-20 | SL-19161 - logging of basic translation stats in ViewerStats | Brad Payne (Vir Linden) | |
2023-03-20 | SL-19426 AutoFPS - when enabled always render at least 5 avatars | Mnikolenko Productengine | |
2023-03-20 | Merge branch 'DRTVWR-568' into DRTVWR-573-maint-R | Andrey Lihatskiy | |
# Conflicts: # indra/cmake/Copy3rdPartyLibs.cmake # indra/cmake/FindOpenJPEG.cmake # indra/cmake/OpenJPEG.cmake # indra/integration_tests/llui_libtest/CMakeLists.txt # indra/newview/CMakeLists.txt | |||
2023-03-19 | SL-19425 add third option to Settings affect: World Only | Mnikolenko Productengine | |
2023-03-19 | SL-19424 Set default auto FPS to 15 | Mnikolenko Productengine | |
2023-03-13 | SL-17761: Replace 'Grid emergency' message with generic error | Bennett Goble | |
The viewer currently presents a startling "Grid emergency" warning if an unrecognized error is returned from login. Let's tone this down a bit and present the error as it is: an unrecognized login failure rather than SLearth exploding. | |||
2023-03-06 | SL-19346 PERMISSION_DEBIT remove warning for Linden owned content | Andrey Kleshchev | |
2023-03-02 | SL-19317 fix for avatar attachment accounting | Mnikolenko Productengine | |
2023-03-01 | SL-18268 - merge fix for viewer update to read group chat history | simon | |
added missing app setting | |||
2023-02-28 | SL-19280 disable autofps for new users by default | Mnikolenko Productengine | |
2023-02-15 | SL-18330: Fix egregious existing build errors in contribute branch. | Nat Goodspeed | |
2023-02-15 | SL-19159 Build fixes | Andrey Kleshchev | |
2023-02-14 | SL-19207 Skins cleanup; Remove unused files (not present in /en/) across all ↵ | Pantera Północy | |
translations (#80) | |||
2023-02-14 | SL-18581 Add more logging | Andrey Lihatskiy | |
2023-02-13 | SL-18268 - Viewer update to read group chat history. | simon | |
Feature described at https://community.secondlife.com/blogs/entry/12652-coming-soon-to-a-viewer-near-you-group-chat-history/ | |||
2023-02-13 | SL-19207 Polish translation: notifications, strings, a few floaters; Minor ↵ | Pantera Północy | |
changes in /en/ (#78) | |||
2023-02-12 | SL-19119 Fix mouse steering | Andrey Kleshchev | |
2023-02-08 | SL-19160 Enable ALM ctrl when Atmospheric shaders are used | Maxim Nikolenko | |
2023-02-07 | SL-19159 pull request #71 from sldevel/invcat-fast-hash | akleshchev | |
Faster and simpler inventory category hashing. | |||
2023-02-07 | Added a digest_t typedef to clarify the usage of the digest LLUUID | Henri Beauchamp | |
As suggested in comments for previous commit. | |||
2023-02-07 | SL-18581 Don't show the starter avatar toolbar button for NUX | Andrey Lihatskiy | |
2023-02-07 | SL-19159 Faster LLUUID and LLMaterialID hashing for std and boost containers ↵ | Henri Beauchamp | |
keys (#70) LLUUID and LLMaterialID already have an excellent entropy and value dispersion; there is therefore strictly no need to further (slowly) hash their value for use with std and boost libraries containers. This commit adds a trivial getDigest64() method to both LLUUID and LLMaterialID (which simply returns the XOR of the two 64 bits long words their value is made of), and uses it in std::hash and hash_value() specializations for use with containers. | |||
2023-02-06 | Faster and simpler inventory category hashing. | Henri Beauchamp | |
This commit changes inventory category hashing from slow LLMD5 to fast HBXX128 hashing, and allows to use a simple LLUUID for the hash, instead of an LLMD5 instance. It also removes some old cruft dealing with unused baked texture hashing. | |||
2023-02-04 | SL-17761: Replace 'Grid emergency' message with generic error | Bennett Goble | |
The viewer currently presents a startling "Grid emergency" warning if an unrecognized error is returned from login. Let's tone this down a bit and present the error as it is: an unrecognized login failure rather than SLearth exploding. |