Age | Commit message (Collapse) | Author |
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On Mac, in the CMake USE_BUGSPLAT logic, we created both xcarchive.zip (which
is what BugSplat wants to see) and secondlife-symbols-darwin -64.tar.bz2 (which
we don't think is used for anything). The tarball was posted to codeticket --
but why? If the point is to manually re-upload to BugSplat in case of failure,
we'll do better saving xcarchive.zip to codeticket.
For SL-19243, posting xcarchive.zip directly supports the goal of breaking out
the upload to BugSplat as a separate step.
Anyway, since xcarchive.zip is a superset of the tarball, the tarball can be
recreated from the zip file, whereas the zip file can't be recreated from the
tarball without opening the .dmg installer and extracting the viewer executable.
If the xcarchive.zip file exists (that is, on Mac), post that to codeticket or
GitHub, as applicable, instead of the tarball. In fact, in the USE_BUGSPLAT
case, don't even bother creating the tarball since we're going to ignore it.
Make the new build.sh logic that insists on BUGSPLAT_USER and BUGSPLAT_PASS
conditional on BUGSPLAT_DB.
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Use a retry loop very like the code-signing retry loop.
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Upload a new Windows-exe artifact containing just the executable (needed by
BugSplat) separately from the artifact containing the whole NSIS installer.
This requires a new viewer_exe step output set by viewer_manifest.py.
Define viewer_channel and viewer_version as build job outputs.
Set viewer_channel in build.yaml when tag is interpreted.
Set viewer_version in build.sh at the point when it would have posted
viewer_version.txt to codeticket.
Add a post-windows-symbols job dependent on the build job that engages
secondlife/viewer-post-bugsplat-windows, which in turn engages
secondlife/post-bugsplat-windows. We keep the actual upload code in a separate
repo in case we need to modify that code before rerunning to resolve upload
errors. If we kept the upload code in the viewer repo itself, rerunning the
upload with modifications would necessarily require rerunning the viewer
build, which would defeat the purpose of SL-19243.
Because of that new upload job in build.yaml, skip Windows symbol uploads
in build.sh.
Use a simple (platform name) artifact name for metadata because of
flatten_files.py's filename collision resolution.
Use hyphens, not spaces, in remaining artifact names: apparently
download-artifact doesn't much like artifacts with spaces in their names.
Only run the release job when in fact there's a tag. Without that, we get
errors. We need not create flatten_files.py's output directory beforehand
because it will do that implicitly.
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to try to avoid "Resource busy" errors from hdiutil.
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following promotion of DRTVWR-580
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It seems we're no longer implicitly inheriting <array> from some other [set
of] header file[s]. Where we use std::array, bring it in explicitly.
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Let the umbrella <regex.hpp> header make that decision.
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# Conflicts:
# doc/contributions.txt
# indra/llcharacter/llkeyframemotion.cpp
# indra/newview/llfilepicker.cpp
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following promotion of DRTVWR-577
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Newer C++ compilers have different semantics around LLSDArray's special copy
constructor, which was essential to proper LLSD nesting. In short, we can no
longer trust LLSDArray to behave correctly. Now that we have variadic
functions, get rid of LLSDArray and replace every reference with llsd::array().
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Fix typos in floater_scene_load_stats.xml and llviewerstats.cpp
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It seems newer compilers have a different interpretation of exactly when to
engage LLSDArray's copy constructor. In particular, this assignment:
some_LLSD_map[key] = LLSDArray(...)(...)...;
used to convert the LLSDArray object directly to LLSD; now it first calls the
custom copy constructor, which embeds the intended array within an outer array
before assigning it into the containing map.
The newer llsd::array() function avoids that problem because what it returns
is already an LLSD object.
Taking inventory of LLSDArray assignments of that form turned up a number of
workarounds like LLSD(LLSDArray(...)). Replacing those with llsd::array() is
both simpler and more readable.
Tip of the hat to Chorazinallen for surfacing this issue!
(cherry picked from commit bb718155bddfbe7007029a0c9e69a4a98615f14d)
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Reducing the packet loss...
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following promotion of DRTVWR-539
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enabling AutoFPS
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Need to find a way to kill coroutines or to fobid using non static functions/members inside coroutines
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Just a 'hotfix' that won't conflict with further changes, should be properly resolved in DRTVWR-567
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# Conflicts:
# indra/integration_tests/llui_libtest/CMakeLists.txt
# indra/newview/llfloateravatarrendersettings.cpp
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This reverts part of commit 0c2b00efaa2b01204618f4950e5d945331a52f0d.
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