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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2021-11-19
SL-16094: Service mainloop WorkQueue every LLAppViewer::idle() call
Nat Goodspeed
2021-11-19
SL-11678 Avatar is reflecting on the under side of water surface
Andrey Kleshchev
2021-11-19
SL-15993 Disabling transparent water should not disable advanced lighting
Andrey Kleshchev
2021-11-19
SL-16056 Improve 'avatar cloud' behavior
Andrey Kleshchev
2021-11-19
SL-13561 When ALM is enabled, disabling water rendering breaks the sky
Andrey Kleshchev
2021-11-19
SL-16355 - spammy message removed
Brad Payne (Vir Linden)
2021-11-19
SL-16330 mac build fix
Mnikolenko Productengine
2021-11-19
SL-16329 - track frame time and jitter (as average deviation frame to frame) ...
Brad Payne (Vir Linden)
2021-11-10
Merge branch 'DRTVWR-546' into glthread
Nat Goodspeed
2021-11-10
SL-16094: Statically link to Windows IMM32.LIB.
Nat Goodspeed
2021-11-10
SL-16330 move VSync checkbox to General group
Mnikolenko Productengine
2021-11-09
SL-16330 Clean up vertical sync handling, add to UI
Mnikolenko Productengine
2021-11-05
SL-16202: Use WorkQueue::postTo() for texture create/post handshake.
Nat Goodspeed
2021-11-04
SL-14098 re-enable occlusion culling during reflection pass
Dave Houlton
2021-11-04
SL-13565 occlusion/reflection tracy markup
Dave Houlton
2021-11-04
SL-16202: Use large WorkQueue size limits for mainloop and General.
Nat Goodspeed
2021-11-04
SL-16202: Streamline WorkQueues in LLImageGLThread.
Nat Goodspeed
2021-11-04
SL-16202: Instantiate LLSimpleton::sInstance generically
Nat Goodspeed
2021-11-04
SL-16202: Merge branch 'sl-16220' into glthread
Nat Goodspeed
2021-10-29
Fix merge conflict
Ptolemy
2021-10-28
SL-9436 Don't render 100% transparent objects.
Dave Parks
2021-10-28
SL-16148 SL-16244 SL-16270 SL-16253 Remove most BlockTimers, remove LLMemTrac...
Dave Parks
2021-10-27
SL-16127: Make another pass removing redundant LLSD op [] calls, unused vars,...
Ptolemy
2021-10-27
Merged in SL-16127 (pull request #741)
Michael Pohoreski
2021-10-26
SL-16193 Fix for mesh selection outline not rendering correctly (and broken p...
Dave Parks
2021-10-25
SL-16246 protect null deference
Dave Houlton
2021-10-25
SL-16243 Add Tracy timers to global new/delete overrides.
Dave Parks
2021-10-25
SL-16234 handle closing floater correctly
Mnikolenko Productengine
2021-10-25
Merged DRTVWR-546 into SL-15999
Vir Linden
2021-10-22
SL-16222 Don't use bindFast for legacy bump maps (weird loading path sometime...
Runitai Linden
2021-10-22
merge
Brad Payne (Vir Linden)
2021-10-22
SL-16203 Fix for wonky handling of mouse deltas.
Dave Parks
2021-10-22
SL-16220: Merge branch 'master' into sl-16220
Nat Goodspeed
2021-10-22
SL-16220: Add LL::ThreadPool class and a "General" instance.
Nat Goodspeed
2021-10-22
SL-16234 FIXED Frame stall caused by unnecessary building the floater when ex...
Mnikolenko Productengine
2021-10-21
SL-16127: Const cleanup
Ptolemy
2021-10-21
SL-16127: More cleanup
Ptolemy
2021-10-21
SL-16127: Cleanup consts
Ptolemy
2021-10-21
SL-16127: Fix bug in int() not calling getDistanceMultiplier(), calc() not ca...
Ptolemy
2021-10-21
SL-16127: Use cached sky
Ptolemy
2021-10-21
SL-16127: Cleanup indentation and whitespace to match coding style
Ptolemy
2021-10-21
SL-16127: Use cache psky when possible
Ptolemy
2021-10-21
SL-16127: Cleanup trailing whitespace
Ptolemy
2021-10-21
SL-16127: Remove unused functions
Ptolemy
2021-10-21
SL-16127: Replace slow getLightTransmittance with faster version
Ptolemy
2021-10-21
SL-16202 Fix for textures appearing black or flashing white due to optimizati...
Dave Parks
2021-10-20
SL-16220: Add a WorkQueue to be serviced by mainloop.
Nat Goodspeed
2021-10-20
SL-16184 FIXED Frame stall when friend comes online.
Mnikolenko Productengine
2021-10-19
SL-16197 Optimize LLEnvironment handling of shader uniforms. Instrument LLSD...
Dave Parks
2021-10-14
Merged DRTVWR-546 into SL-16166
Dave Parks
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