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AgeCommit message (Expand)Author
2024-09-09Merge pull request #2530 from secondlife/release/2024.08-DeltaFPSBrad Linden
2024-09-09Merge pull request #2527 from secondlife/maxim/viewer_2473Maxim Nikolenko
2024-09-09Reduce 'World map' floater draw timeMnikolenko Productengine
2024-09-09Fix spelling error in variable name (#2526)Kyler "FĂ©lix" Eastridge
2024-09-09Changes towards C++20 compatibility (#2520)Ansariel Hiller
2024-09-08#459 Filters on object inventoryAlexander Gavriliuk
2024-09-07Merge pull request #2521 from secondlife/andreyk/viewer_2411Andrey Kleshchev
2024-09-06#2467 Fix for sim surrounds not fully loading (#2524)Dave Parks
2024-09-07viewer#2411 Use font buffer for inventoryAndrey Kleshchev
2024-09-06Don't enable vivox spatial when teleporting while in a webrtc conference/p2p/...Roxie Linden
2024-09-06Add toggles to avatar dropdown for hear sound or voice from avatar. (#2518, #...TJ
2024-09-06Fix login progress always showing incorrect attempt number (#2517)Ansariel Hiller
2024-09-06Merge pull request #2516 from Ansariel/develop-inventory_item_countAndrey Kleshchev
2024-09-06Follow-up fix for 238a2a64b31e6a0b431309e363067a7fe57125ae: Item count will a...Ansariel
2024-09-05Fix race condition that was preventing "Voice Call" menu from reliably calling.Roxie Linden
2024-09-05Merge pull request #2506 from secondlife/roxie/webrtc-1392Roxanne Skelly
2024-09-05Merge pull request #2510 from RyeMutt/openxrRye Mutt
2024-09-05#2461 changing the color of my dot on the minimapAlexander Gavriliuk
2024-09-05viewer#2411 Use font buffer in text segmentsAndrey Kleshchev
2024-09-04Introduce OpenXR SDK prebuilt package and cmake setup (#2503)Rye Cogtail
2024-09-04Fix some race conditions on connection shutdown.Roxie Linden
2024-09-04Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into developBrad Linden
2024-09-04secondlife/viewer#2490: Fix PBR terrain texture transform feature flag handle...Cosmic Linden
2024-09-04Fix another 1856 crash on startup case when Terrain Bake shaders are unsuppor...Brad Linden
2024-09-04Fixed missing comma in list. Fixed loop with too small loop variable. (#2497)TJ
2024-09-04#2482 Low end NVIDIA compatibility pass (#2486)Dave Parks
2024-09-04Merge pull request #2492 from secondlife/v-2490cosmic-linden
2024-09-04viewer#2411 CleanupAndrey Kleshchev
2024-09-04viewer#2411 A bit more coverage for font bufferAndrey Kleshchev
2024-09-04viewer#2411 LLFontGL::render optimizations #3Andrey Kleshchev
2024-09-04viewer#2411 LLFontGL::render optimizations #2Andrey Kleshchev
2024-09-04viewer#2411 LLFontGL::render optimizationsAndrey Kleshchev
2024-09-03secondlife/viewer#2490: Fix PBR terrain texture transform feature flag handle...Cosmic Linden
2024-09-03#1852 Fix for some visual corruption caused by divide by zero in lighting fun...Dave Parks
2024-09-03Fix visualizing luminance buffer and small cleanupRye Cogtail
2024-09-03Merge pull request #2484 from secondlife/v-2483cosmic-linden
2024-09-03secondlife/viewer#2483: Fix label typo in PBR terrain texture transforms tabCosmic Linden
2024-09-03viewer#2311 Message about oversized snapshots wasn't shown in some casesAndrey Kleshchev
2024-09-03viewer#2310 Fix snapshot's size string dropping color during uploadAndrey Kleshchev
2024-09-03#2403 Reset Skeleton issuesAlexander Gavriliuk
2024-09-02More styling fixes and other minor inconsistency fixes in inventorymodelbackg...TJ
2024-09-01Restore old error handling early out logic in LLAppViewer::init() (#2475)Brad Linden
2024-08-30Introduce Khronos Neutral tonemapper as new default along with debug options ...Rye Mutt
2024-08-30Merge pull request #2472 from secondlife/v-2448cosmic-linden
2024-08-30secondlife/viewer#2448: Fix crash rendering rigged PBR primsCosmic Linden
2024-08-30Fix background folder fetch pushing requests to wrong queue (#2436)Ansariel Hiller
2024-08-29Merge pull request #2466 from RyeMutt/smaaRye Mutt
2024-08-30#2360 Incorrect Day Cycle name in Edit Day Cycle floater (remove unused key C...Alexander Gavriliuk
2024-08-29Fix startup crash from removed settingRye Mutt
2024-08-29Integrate SMAA and rework post process chain for better visual qualityRye Mutt