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2018-12-05Shader cleanup and consolidation of use of sRGB conversion funcs.Graham Linden
2018-12-03SL-10055Graham Linden
Modify handling of directional light to prefer sun when it is up but use moon dir/color when it is alone in the sky. Modify handling of shader in shaders to get some shadowing of ambient and nighttime shadowing.
2018-11-30SL-9716 [EEP] "Use Shared Environment" does not enable when applying an ↵maxim_productengine
environment to a parcel or region
2018-11-29SL-10141 FIXED [EEP] Neighboring sky levels may be closer than 100 meters to ↵maxim_productengine
each other in edit mode
2018-11-28MAINT-8833 Don't cause dummy spamandreykproductengine
2018-11-28SL-9787 EEP Remove Apply to Region from right-click menus.andreykproductengine
2018-11-27Comment out unused variables for mac build.Rider Linden
2018-11-26SL-10099Graham Linden
Remove user clip plane from culling pass and from attachment vis update. There will be more slop and render submits, but the results will be more stable and involve less culling mystery bugs like 9708.
2018-11-21MergeRider Linden
2018-11-21SL-10117: Include environment changes in experience agreement.Rider Linden
2018-11-21SL-9661 Settings applied from inventory don't update about land floater.andreykproductengine
2018-11-20MergeRider Linden
2018-11-20SL-10093: Client code to support experiences changing an environment. ↵Rider Linden
Handle generic messages with "commands" to be executed.
2018-11-19Merged in graham_linden/viewer-eep-fixes (pull request #197)Rider Linden
SL-10032
2018-11-19SL-10032Graham Linden
Plug more holes through which env ambient terms were finding their way into lighting calcs for HUDs. Fix up mismatched indenting (tabs v spaces) on several shaders.
2018-11-15SL-10066 and SL-10067Graham Linden
Fix fullbright transport transposed args and use display gamma for post-deferred gamma correction.
2018-11-15Remove compilation and linkage of deferredUtil and indirect GLSL helper ↵Graham Linden
objects (current source of Intel ig4icd driver crash).
2018-11-14Work around broken deps on atmospheric vars in the frag-based deferred ↵Graham Linden
lighting pipe.
2018-11-14MergeRider Linden
2018-11-14SL-10056 [EEP] Cloud Detail settings >1.0 always reverts to 1.0andreykproductengine
2018-11-13Merged in graham_linden/viewer-eep-fixes (pull request #189)Rider Linden
SL-10044 SL-10045
2018-11-12SL-10044 SL-10045Graham Linden
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders. Fix class1\environment\waterV reverting to old d1/d2 names for wave directions.
2018-11-12SL-10033 [EEP] Use fast environment transition for teleportsandreykproductengine
2018-11-12Merged in andreykproductengine/maint-eep2 (pull request #187)Rider Linden
SL-9620 Viewer crashes after clicking "Commit" button while editing Day Cycle preset Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
2018-11-12SL-9620 Viewer crashes after clicking "Commit" button while editing Day ↵andreykproductengine
Cycle preset
2018-11-09Add missing new shader files.Graham Linden
2018-11-09More incremental revive of 39561 contents to determine cuplrit.Graham Linden
2018-11-09Yes, Maurice, baby steps.Graham Linden
2018-11-09Back out changes causing broken shadows and other render shenanigans.Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently.
2018-11-06Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in ↵Graham Linden
lighting shaders. Also fix terrain response to atmospherics shaders (was failing to apply ambient on low end even when atmospherics was on).
2018-11-02MergeGraham Linden
2018-11-02OSX PedanticsRider Linden
2018-11-02SL-9806 stop rendering stars post deferred so they can be depth sorted ↵Graham Linden
properly with clouds and heavenly bodies.
2018-11-02MergeRider Linden
2018-11-02SL-9886: Viewer send and receive new day_name(s) information in the ↵Rider Linden
environment protocol for viewer specified names on individual tracks.
2018-11-01Merged in graham_linden/viewer-eep-fixes (pull request #179)Rider Linden
SL-9994
2018-11-01MergeGraham Linden
2018-11-01SL-9994Graham Linden
Make shaders use consistent naming and parameter order for transport and atmospheric helpers. Share transport and gamma correction code where possible. Add lots of asserts and other validation for when things don't go as planned. Engage dumpShaderSource to get more source output with shader compilation fail.
2018-11-01Back out unintended shader changes from SL-10000 fix.Graham Linden
2018-11-01SL-10000 fix storing of ambient value when converting legacy settingsGraham Linden
2018-11-01Merged in andreykproductengine/maint-eep2 (pull request #176)Rider Linden
SL-9793 EEP Clouds vanish and reappear abruptly if one of textures is not set Approved-by: Graham Madarasz <graham@lindenlab.com>
2018-11-01SL-9793 EEP Clouds vanish and reappear abruptly if one of textures is not setandreykproductengine
2018-11-01SL-9905 FIXED [EEP] Teleporting from EEP Region with parcel environment does ↵maxim_productengine
not clear on non-eep region.
2018-10-30Yet another OSX compile issue.Rider Linden
2018-10-30Better OSX clean up.Graham Linden
2018-10-30Fix OSX issue with ctor not recognizing version with defaulted arg.Graham Linden
2018-10-30SL-9976 change moon blend/brightness handling in shaders and cleanup ↵Graham Linden
extraneous GL state management.
2018-10-30SL-9966Graham Linden
Port over transport, gamma, atmospherics shader stub updates for per-fragment atmospherics. Fix bindings of current/next noise map when current and next are the same (select only one and force blend factor to 0).
2018-10-30SL-9766 Move up blend_factor init so we can override if we're short of ↵Graham Linden
blendable noise maps.