Age | Commit message (Collapse) | Author |
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/417/
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branch : product-engine
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reviwed by Mike Antipov at https://codereview.productengine.com/secondlife/r/411
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/414/
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branch : product-engine
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- Moved wearable item name comparator from llcofwearables to llwearableitemslist.
- Added wearable item type comparator.
- Added item type and description getters to wearable item base class LLPanelInventoryListItemBase.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/407/
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branch : product-engine
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branch : product-engine
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Implementation details:
* Added new setting SidebarWithButtonsVisibility
* Sidebar bottom tray button changes its value on click (toggle state - value is TRUE)
* SideTray listens changes of this setting's value and change its and its buttons visibility
* expand/collapse Sidebar state is stored between changes of the setting.
Reviewed by Yuri Chebotarev at https://codereview.productengine.com/secondlife/r/403/
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/406/
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branch : product-engine
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* Added widgets into xml, added setting and listener for context menu
* added menu item to show/hide the button
* button is made as may be hidden on resize
Additional improvements:
* Updated method to process buttons width when it is necessary to show any button via context menu
* Updated LLBottomTray::initButtonsVisibility to not show warning messages if it is impossible to show a button due to bottom tray width on startup.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/403/
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branch : product-engine
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entry field.
* LLResizeBar calls notifyParent on resizing before changing rect of view, bottomtray processed this notification to update other buttons.
* Had to move setup of buttons visibility on startup into LLBottomTray to ensure all buttons have necessary visibility BEFORE restore the width of the chat entry field;
* Updated layout between chatbar and speak button to show resize mouse pointer in the middle between them.
Implemented behavior: visible buttons shrink to their minimal width when the chat entry field gets wider.
Also were refactored:
* moved declaration of settings related to buttons visibility from the settings.xml to LLBottomTray.
* moved setting of control listeners to LLBottomTray.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/403/
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branch : product-engine
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branch : product-engine
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menu and made it open the shape editing panel.
Again, as in EXT-7241, I tried to improve the way the appearance panels (outfits / edit outfit / edit wearables) are switched, this time aiming to eliminate redundant time-consuming operations (fetches/updated/etc).
I'm not particularly satisfied with the resulting code but it seems to work. A better solution might be to wrap the panels with LLSideTrayPanelContainer.
Additional minor changes:
- Fixed unsafe pointer cast in LLSidepanelAppearance::editWearable().
- Removed redundant onEditOutfitButtonClicked() and onEditWearBackClicked() methods from LLSidepanelAppearance.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/395/
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branch : product-engine
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branch : product-engine
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by their visibility
deciding which list to use (folder/list view) depending on their conrainers visibility
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/405/
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branch : product-engine
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Resolved conflicts in:
- indra/newview/skins/default/xui/en/floater_world_map.xml
- indra/newview/skins/default/xui/en/notifications.xml
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branch : product-engine
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- Added callback for radio buttons
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/392/
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branch : product-engine
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topleft layout
reviewed by Leyla
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After reviewing with bao, re-initialize memory to be NULL after delete to ensure that stray callbacks don't try to use it.
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Will be code reviewed before push, will be removed before release.
-Nyx
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Superficial improvements to llinfos messaging.
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Added timestamp for avatar rez messages.
Added messaging when entering/leaving Edit Appearance Mode.
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branch : product-engine
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Reviewed by Richard Nelson and Mike Antipov at https://codereview.productengine.com/secondlife/r/363/
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branch : product-engine
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Fix for conditional deletion.
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Fixed memory leak.
Prettied up formatting for debug readouts.
Added more notifications for rez and cloud time.
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branch : product-engine
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Reviwed by Mike Antipov at https://codereview.productengine.com/secondlife/r/400/
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branch : product-engine
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reviwed by Mike Antipov at https://codereview.productengine.com/secondlife/r/402/
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branch : product-engine
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branch : product-engine
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Fixed missing closing XML tag.
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for each component texture at each discard level, as well as baked texture
upload times, and reports the timing of each texture to the console when your
avatar sends out its appearance data to the server.
Reviewed by Seraph, will be removed before release.
-Nyx
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Inventory' side panel)
- \"options_gear_btn\", \"trash_btn\" and \"add_btn\" now initialized using getChild of the main inventory panel (to avoid another break if the \"bottom_panel\"'s control class will be changed again from LLLayoutStack to something other, e. g. reverted back to LLPanel)
- mTrashButton member was added (which corresponds to \"trash_btn\" control) to optimize performance a little: LLPanelMainInventory::updateListCommands() updates \"trash_btn\"'s enabled state, so to avoid searching using getChild() again and again, a separate member was created.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/401/
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branch : product-engine
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Default value for button's attribute 'image_unselected' was overriden: image_unselected=\"PushButton_On\".
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/399/
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branch : product-engine
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transient floater manager(the same as sidebar);
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/396/
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branch : product-engine
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branch : product-engine
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More debugging information is now shown for loading textures
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Texture floater now scrolls appropriately.
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picker
Added flag for controlling whether links show up in filtered lists.
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- Fixed issue with filter not applied to outfit newly added while filtering is active.
- Optimization of refreshing outfit list when filter is applied - list is not refreshed on every list visibility change.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/394/
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branch : product-engine
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message
Reviwed by Igor Borovkov at https://codereview.productengine.com/secondlife/r/371/
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branch : product-engine
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Also remove redundant variable and do some refactoring.
Reviwed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/391/
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branch : product-engine
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This was removed inadvertantly in change 1fc92fc19c98.
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in Outfit Editor)
- HandleDragAndDrop() method was overridden in the LLPanelOutfitEdit class to handle drag and drop operations of the Clothing, Body Parts and Attachments.
- In panel_outfit_edit.xml parameter allow_multi_select was set to true to allow multiple selections.
- Added class LLCOFDragAndDropObserver to implement the drag and drop.
- Class LLInventoryMoveFromWorldObserver renamed to LLInventoryAddItemByAssetObserver.
Drag and drop reimplemented using functionality of the LLInventoryAddItemByAssetObserver.
Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/373/
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branch : product-engine
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