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2011-03-03SH-1072 Implement new DoF focus rules (no DoF in build mode, always focus on ↵Dave Parks
media texture, focus on alt-zoom target if exists, focus 16m in front of camera when in followcam, focus on object under cursor in flycam).
2011-03-03mergeDave Parks
2011-03-03SH-1085 Fix for crash when unchecking "mirror." Basically got LLFace to be ↵Dave Parks
paranoid about who gets to touch its LLVertexBuffer members. Reviewed by Nyx.
2011-03-01Mergeleyla_linden
2011-03-01SH-311 Physics Shape Type UI collides with torus parametersleyla_linden
SH-309 Objects number in Edit Tools becomes obscured
2011-03-01SH-1068 Disable DoF when underwater (shader doesn't have enough information ↵Dave Parks
to execute).
2011-03-01SH-1072 Fix for DoF focal point being incorrect.Dave Parks
2011-02-28mergeprep linden
2011-02-28sh-517 Content authors can specify a pivot node (Assetpivot).prep linden
2011-02-28Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-25STORM-980 : pull into viewer-developmentMerov Linden
2011-02-25STORM-974 : pull into viewer-developmentMerov Linden
2011-02-25STORM-680 : pull into viewer-developmentMerov Linden
2011-02-25STORM-979 : pull into viewer-developmentMerov Linden
2011-02-24Automated merge with http://hg.secondlife.com/mesh-developmentXiaohong Bao
2011-02-24MergeXiaohong Bao
2011-02-24SH-1040 Make both model preview drop downs functionalleyla_linden
2011-02-24SH-1045leyla_linden
Mesh Viewer temporarily allows object scaling larger than 10m, then moves the object
2011-02-23Mergeleyla_linden
2011-02-23SH-1035 Model preview background color should match specleyla_linden
2011-02-23SH-301 Cleanup -- accidentally removed a multiply by sDistanceFactorDave Parks
2011-02-23SH-301 Use avatar distance and radius when calculating LoD for rigged ↵Dave Parks
attachments.
2011-02-23SH-473/CTS-248 Enable mirror and invert check boxes for meshes.Dave Parks
2011-02-23Merge: Backed out changes for STORM-336 for merge due to complexity, will ↵Loren Shih
need to apply these manually.
2011-02-23Fixes from merge of viewer-development -> mesh-development.Loren Shih
2011-02-23Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-22mergeDave Parks
2011-02-22SH-874 Better VBO usage hints, most notably don't use VBOs for occlusion ↵Dave Parks
queries if GL is set to not use VBOs for stream draw.
2011-02-22mergeDave Parks
2011-02-22SH-438 Use node name instead of mesh name for object names when importing ↵Dave Parks
meshes.
2011-02-22Automated merge with http://hg.secondlife.com/viewer-developmentXiaohong Bao
2011-02-22set "RenderVBOMappingDisable" to be true by default to stop VBO memory leaking.Xiaohong Bao
2011-02-18Code cleanup and removed hacky code support for some old legacy rig typesprep linden
2011-02-18mergeDave Parks
2011-02-18SH-948 don't occlusion cull everything when deferred rendering is enabledDave Parks
2011-02-18Automated merge up from viewer-development into mesh-developmentLoren Shih
2011-02-17mergeDave Parks
2011-02-17SH-1006 Quick pass at cutting down the number of redundant GL calls based on ↵Dave Parks
data from gDEBugger. Reviewed by Nyx.
2011-02-17mergeDave Parks
2011-02-17SH-547 Use appropriate texture channel for rendering avatars into their ↵Dave Parks
impostor map.
2011-02-17merge changes for storm-937Oz Linden
2011-02-17Automated merge with https://hg.secondlife.com/mesh-developmentNyx (Neal Orman)
2011-02-17SH-959 FIX crash in llflexibleobject.cppNyx (Neal Orman)
Crash was a result of one of two possibilities: 1) trying to update geometry when it wasn't visible 2) mSimulateRes was non-zero when mInitialized was 0 Put code to handle both cases - initialize if mSimulateRes is 0 OR mInitialized is 0 But only do so if the object is visible. If the object is not visible, early out. Code reviewed by davep
2011-02-17mergeprep
2011-02-17Another part of the pelvis fix. Sh-634prep
2011-02-17Mesh-development work in progressLoren Shih
2011-02-16Mergeleyla_linden
2011-02-16SH-512 [REGRESSION] Linden trees scale up to 200m on Mesh regionsleyla_linden
SH-943 10 meters maximum Prim/Mesh size in latest Mesh Viewers
2011-02-16Fix for problem with pelvis offsetprep
2011-02-16SH-957 Turning off Atmospheric Shaders greys out Lighting and Shadows ↵leyla_linden
options in preferences but does not turn off shadows inworld